cellphone: affect brain

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents electronic device
Weight: 0.71
, device
Weight: 0.65
, cell phone
Weight: 0.61
, item
Weight: 0.61
, thing
Weight: 0.56
Siblings cellular telephone
Weight: 0.38
, mobile phone
Weight: 0.38
, mobile
Weight: 0.37

Related properties

Property Similarity
affect brain 1.00
affect life 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.10
Plausible(cellphone, affect brain)
Evidence: 0.17
¬ Salient(cellphone, affect brain)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.15
Typical(cellphone, affect brain)
Evidence: 0.05
¬ Typical(cellphone, affect life)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.10
Plausible(cellphone, affect brain)
Evidence: 0.23
¬ Plausible(cellphone, affect life)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.17
Salient(cellphone, affect brain)
Evidence: 0.46
¬ Salient(cellphone, affect life)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.76
Evidence: 0.31
Remarkable(cellphone, affect brain)
Evidence: 0.93
¬ Remarkable(cellphone, affect life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.17
Salient(cellphone, affect brain)
Evidence: 0.15
¬ Typical(cellphone, affect brain)
Evidence: 0.31
¬ Remarkable(cellphone, affect brain)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.10
Plausible(cellphone, affect brain)
Evidence: 0.15
¬ Typical(cellphone, affect brain)