center: be good at rep grinding in park

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents facility
Weight: 0.69
, institution
Weight: 0.60
, part
Weight: 0.60
, player
Weight: 0.60
Siblings central park
Weight: 0.69
, mosque
Weight: 0.65
, institute
Weight: 0.62
, clinic
Weight: 0.60
, odessa
Weight: 0.50

Related properties

Property Similarity
be good at rep grinding in park 1.00
be good at rep grinding 0.96
be good at rep 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.96
Plausible(center, be good at rep grinding in park)
Evidence: 0.59
¬ Salient(center, be good at rep grinding in park)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Plausible(center, be good at rep grinding in park)
Evidence: 0.93
¬ Plausible(center, be good at rep grinding)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.83
Typical(center, be good at rep grinding in park)
Evidence: 0.70
¬ Typical(center, be good at rep grinding)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(center, be good at rep grinding in park)
Evidence: 0.97
¬ Plausible(center, be good at rep)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.59
Salient(center, be good at rep grinding in park)
Evidence: 0.55
¬ Salient(center, be good at rep grinding)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.83
Typical(center, be good at rep grinding in park)
Evidence: 0.80
¬ Typical(center, be good at rep)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.27
Remarkable(center, be good at rep grinding in park)
Evidence: 0.33
¬ Remarkable(center, be good at rep grinding)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.59
Salient(center, be good at rep grinding in park)
Evidence: 0.82
¬ Salient(center, be good at rep)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.27
Remarkable(center, be good at rep grinding in park)
Evidence: 0.48
¬ Remarkable(center, be good at rep)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.59
Salient(center, be good at rep grinding in park)
Evidence: 0.83
¬ Typical(center, be good at rep grinding in park)
Evidence: 0.27
¬ Remarkable(center, be good at rep grinding in park)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(center, be good at rep grinding in park)
Evidence: 0.83
¬ Typical(center, be good at rep grinding in park)