chase: get rid

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents bank
Weight: 0.59
, man
Weight: 0.55
, corporation
Weight: 0.55
, game
Weight: 0.54
, film
Weight: 0.54
Siblings young man
Weight: 0.33
, hunt
Weight: 0.32
, old man
Weight: 0.32
, football game
Weight: 0.32

Related properties

Property Similarity
get rid 1.00
get rid of blueprint 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Plausible(chase, get rid)
Evidence: 0.22
¬ Salient(chase, get rid)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.21
Remarkable(chase, get rid)
Evidence: 0.05
¬ Remarkable(chase, get rid of blueprint)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.22
Salient(chase, get rid)
Evidence: 0.08
¬ Salient(chase, get rid of blueprint)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.48
Typical(chase, get rid)
Evidence: 0.28
¬ Typical(chase, get rid of blueprint)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.28
Plausible(chase, get rid)
Evidence: 0.40
¬ Plausible(chase, get rid of blueprint)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(chase, get rid)
Evidence: 0.48
¬ Typical(chase, get rid)
Evidence: 0.21
¬ Remarkable(chase, get rid)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.28
Plausible(chase, get rid)
Evidence: 0.48
¬ Typical(chase, get rid)