chess piece: be used to capture queen

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.69
, item
Weight: 0.68
, object
Weight: 0.62
, thing
Weight: 0.57
Siblings pawn
Weight: 0.70
, rook
Weight: 0.46
, percussion instrument
Weight: 0.36
, chess board
Weight: 0.36
, chess set
Weight: 0.36

Related properties

Property Similarity
be used to capture queen 1.00
be used to sacrifice to save queen 0.80
be used to capture pawn 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.13
¬ Remarkable(chess piece, be used to capture queen)
Evidence: 0.39
¬ Remarkable(rook, be used to capture pawn)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.54
Plausible(chess piece, be used to capture queen)
Evidence: 0.39
Remarkable(rook, be used to capture pawn)
Evidence: 0.39
¬ Plausible(rook, be used to capture pawn)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.54
Plausible(chess piece, be used to capture queen)
Evidence: 0.12
¬ Salient(chess piece, be used to capture queen)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.12
Salient(chess piece, be used to capture queen)
Evidence: 0.13
¬ Salient(chess piece, be used to sacrifice to save queen)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Typical(chess piece, be used to capture queen)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.54
Plausible(chess piece, be used to capture queen)
Evidence: 0.36
¬ Plausible(chess piece, be used to sacrifice to save queen)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.13
Remarkable(chess piece, be used to capture queen)
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.12
Salient(chess piece, be used to capture queen)
Evidence: 0.84
¬ Typical(chess piece, be used to capture queen)
Evidence: 0.13
¬ Remarkable(chess piece, be used to capture queen)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.54
Plausible(chess piece, be used to capture queen)
Evidence: 0.84
¬ Typical(chess piece, be used to capture queen)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.13
¬ Remarkable(chess piece, be used to capture queen)
Evidence: 0.74
¬ Typical(rook, be used to capture pawn)