chess player: have timer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.52
, woman
Weight: 0.48
, sport
Weight: 0.47
, athlete
Weight: 0.46
Siblings chess game
Weight: 0.38
, hockey game
Weight: 0.35
, tennis player
Weight: 0.35
, football game
Weight: 0.35

Related properties

Property Similarity
have timer 1.00
use timer 0.99
use timers 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.30
Plausible(chess player, have timer)
Evidence: 0.26
¬ Salient(chess player, have timer)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.30
Plausible(chess player, have timer)
Evidence: 0.12
¬ Plausible(chess player, use timer)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.42
Typical(chess player, have timer)
Evidence: 0.16
¬ Typical(chess player, use timer)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.26
Salient(chess player, have timer)
Evidence: 0.19
¬ Salient(chess player, use timer)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.30
Remarkable(chess player, have timer)
Evidence: 0.34
¬ Remarkable(chess player, use timer)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.30
Plausible(chess player, have timer)
Evidence: 0.09
¬ Plausible(chess player, use timers)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.42
Typical(chess player, have timer)
Evidence: 0.11
¬ Typical(chess player, use timers)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.26
Salient(chess player, have timer)
Evidence: 0.15
¬ Salient(chess player, use timers)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.30
Remarkable(chess player, have timer)
Evidence: 0.30
¬ Remarkable(chess player, use timers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.26
Salient(chess player, have timer)
Evidence: 0.42
¬ Typical(chess player, have timer)
Evidence: 0.30
¬ Remarkable(chess player, have timer)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.30
Plausible(chess player, have timer)
Evidence: 0.42
¬ Typical(chess player, have timer)