class: be important in object-oriented programming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be important in object-oriented programming 1.00
be useful in programming 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.40
Plausible(class, be important in object-oriented programming)
Evidence: 0.67
¬ Salient(class, be important in object-oriented programming)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.96
Remarkable(class, be important in object-oriented programming)
Evidence: 0.80
¬ Remarkable(class, be useful in programming)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.67
Salient(class, be important in object-oriented programming)
Evidence: 0.81
¬ Salient(class, be useful in programming)
0.48
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.40
Plausible(class, be important in object-oriented programming)
Evidence: 0.67
¬ Plausible(class, be useful in programming)
0.38
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.94
Evidence: 0.14
Typical(class, be important in object-oriented programming)
Evidence: 0.61
¬ Typical(class, be useful in programming)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.67
Salient(class, be important in object-oriented programming)
Evidence: 0.14
¬ Typical(class, be important in object-oriented programming)
Evidence: 0.96
¬ Remarkable(class, be important in object-oriented programming)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.40
Plausible(class, be important in object-oriented programming)
Evidence: 0.14
¬ Typical(class, be important in object-oriented programming)