class: be useful in programming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be useful in programming 1.00
be important in object-oriented programming 0.94
do content in magoria 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.67
Plausible(class, be useful in programming)
Evidence: 0.81
¬ Salient(class, be useful in programming)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.61
Typical(class, be useful in programming)
Evidence: 0.14
¬ Typical(class, be important in object-oriented programming)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.81
Salient(class, be useful in programming)
Evidence: 0.67
¬ Salient(class, be important in object-oriented programming)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.67
Plausible(class, be useful in programming)
Evidence: 0.40
¬ Plausible(class, be important in object-oriented programming)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.80
Remarkable(class, be useful in programming)
Evidence: 0.96
¬ Remarkable(class, be important in object-oriented programming)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Salient(class, be useful in programming)
Evidence: 0.61
¬ Typical(class, be useful in programming)
Evidence: 0.80
¬ Remarkable(class, be useful in programming)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.67
Plausible(class, be useful in programming)
Evidence: 0.61
¬ Typical(class, be useful in programming)