cloth: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, substrate
Weight: 0.59
, necessity
Weight: 0.58
, tapestry
Weight: 0.57
, fabric
Weight: 0.57
Siblings bed sheet
Weight: 0.66
, handkerchief
Weight: 0.64
, pillow case
Weight: 0.63
, linen
Weight: 0.61
, flannel
Weight: 0.54

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality better 0.90
is quality 0.87
has quality worth 0.82
has quality joke 0.80
be bad for game 0.78
feel good 0.76
has quality sin 0.76
has quality definition 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.78
Plausible(fabric, has quality good)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.51
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.76
Plausible(fabric, has quality better)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.48
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.73
Plausible(fabric, is quality)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.38
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.62
Plausible(fabric, has quality sin)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.37
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.33
Plausible(fabric, has quality bad)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.59
Plausible(tapestry, has quality definition)
Evidence: 0.65
¬ Typical(cloth, has quality bad)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.33
¬ Plausible(fabric, has quality bad)
0.05
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.96
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.78
¬ Plausible(fabric, has quality good)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.76
¬ Plausible(fabric, has quality better)
0.05
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.73
¬ Plausible(fabric, is quality)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.59
¬ Plausible(tapestry, has quality definition)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.62
¬ Plausible(fabric, has quality sin)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.54
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.23
¬ Remarkable(fabric, has quality bad)
0.42
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.77
¬ Remarkable(fabric, has quality good)
0.40
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.74
¬ Remarkable(fabric, has quality better)
0.39
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.74
¬ Remarkable(fabric, is quality)
0.37
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.45
¬ Remarkable(tapestry, has quality definition)
0.37
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.47
¬ Remarkable(fabric, has quality sin)
0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.49
¬ Remarkable(pillow case, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.52
¬ Remarkable(bed sheet, has quality bad)
0.11
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.54
¬ Remarkable(handkerchief, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.62
¬ Remarkable(linen, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.63
¬ Remarkable(bed sheet, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.73
¬ Remarkable(flannel, has quality good)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.54
¬ Remarkable(pillow case, has quality joke)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.73
¬ Remarkable(pillow case, has quality worth)
0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.61
¬ Remarkable(bed sheet, feel good)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.78
Plausible(fabric, has quality good)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.35
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.76
Plausible(fabric, has quality better)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.33
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.73
Plausible(fabric, is quality)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.33
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.33
Plausible(fabric, has quality bad)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.62
Plausible(fabric, has quality sin)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)
0.27
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.59
Plausible(tapestry, has quality definition)
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.46
¬ Plausible(cloth, has quality bad)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.62
Remarkable(linen, has quality good)
Evidence: 0.63
¬ Plausible(linen, has quality good)
0.50
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.73
Remarkable(flannel, has quality good)
Evidence: 0.89
¬ Plausible(flannel, has quality good)
0.49
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.54
Remarkable(handkerchief, has quality bad)
Evidence: 0.78
¬ Plausible(handkerchief, has quality bad)
0.47
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.52
Remarkable(bed sheet, has quality bad)
Evidence: 0.83
¬ Plausible(bed sheet, has quality bad)
0.47
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.63
Remarkable(bed sheet, has quality good)
Evidence: 0.91
¬ Plausible(bed sheet, has quality good)
0.47
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.49
Remarkable(pillow case, has quality bad)
Evidence: 0.80
¬ Plausible(pillow case, has quality bad)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.73
Remarkable(pillow case, has quality worth)
Evidence: 0.69
¬ Plausible(pillow case, has quality worth)
0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.54
Remarkable(pillow case, has quality joke)
Evidence: 0.82
¬ Plausible(pillow case, has quality joke)
0.37
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.61
Remarkable(bed sheet, feel good)
Evidence: 0.87
¬ Plausible(bed sheet, feel good)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.37
¬ Salient(cloth, has quality bad)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.83
¬ Typical(cloth, has quality good)
0.46
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.96
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.80
¬ Plausible(cloth, has quality good)
0.41
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.96
Evidence: 0.30
Remarkable(cloth, has quality bad)
Evidence: 0.70
¬ Remarkable(cloth, has quality good)
0.35
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.96
Evidence: 0.37
Salient(cloth, has quality bad)
Evidence: 0.90
¬ Salient(cloth, has quality good)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.37
Salient(cloth, has quality bad)
Evidence: 0.65
¬ Typical(cloth, has quality bad)
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.46
Plausible(cloth, has quality bad)
Evidence: 0.65
¬ Typical(cloth, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.56
¬ Typical(fabric, has quality bad)
0.38
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.77
¬ Typical(fabric, has quality good)
0.35
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.77
¬ Typical(fabric, has quality better)
0.35
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.74
¬ Typical(fabric, is quality)
0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.30
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.70
¬ Typical(tapestry, has quality definition)
0.30
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.71
¬ Typical(fabric, has quality sin)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.68
¬ Typical(linen, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.86
¬ Typical(handkerchief, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.89
¬ Typical(pillow case, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.91
¬ Typical(bed sheet, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.91
¬ Typical(flannel, has quality good)
0.09
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.96
¬ Typical(bed sheet, has quality good)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.69
¬ Typical(pillow case, has quality worth)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.90
¬ Typical(pillow case, has quality joke)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(cloth, has quality bad)
Evidence: 0.92
¬ Typical(bed sheet, feel good)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.56
¬ Typical(fabric, has quality bad)
0.34
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.77
¬ Typical(fabric, has quality good)
0.32
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.77
¬ Typical(fabric, has quality better)
0.31
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.74
¬ Typical(fabric, is quality)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.28
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.70
¬ Typical(tapestry, has quality definition)
0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.65
Typical(cloth, has quality bad)
Evidence: 0.71
¬ Typical(fabric, has quality sin)