item: be bad for game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents artifact
Weight: 0.67
, element
Weight: 0.65
, piece
Weight: 0.61
, clue
Weight: 0.60
Siblings line item
Weight: 0.79
, movie ticket
Weight: 0.72
, kitchen utensil
Weight: 0.71
, postage stamp
Weight: 0.71

Related properties

Property Similarity
be bad for game 1.00
be in game 0.92
be in even game 0.90
leave game 0.86
define game 0.77
be low in game files 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.81
¬ Salient(item, be bad for game)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.81
Salient(item, be bad for game)
Evidence: 0.14
¬ Salient(item, leave game)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.79
Remarkable(item, be bad for game)
Evidence: 0.16
¬ Remarkable(item, leave game)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.65
Typical(item, be bad for game)
Evidence: 0.29
¬ Typical(item, be in game)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.13
¬ Plausible(item, leave game)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.81
Salient(item, be bad for game)
Evidence: 0.62
¬ Salient(item, be in game)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.81
Salient(item, be bad for game)
Evidence: 0.63
¬ Salient(item, be in even game)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.65
Typical(item, be bad for game)
Evidence: 0.35
¬ Typical(item, be in even game)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.43
¬ Plausible(item, be in game)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.45
¬ Plausible(item, be in even game)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.79
Remarkable(item, be bad for game)
Evidence: 0.87
¬ Remarkable(item, be in game)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.65
Typical(item, be bad for game)
Evidence: 0.36
¬ Typical(item, leave game)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.79
Remarkable(item, be bad for game)
Evidence: 0.84
¬ Remarkable(item, be in even game)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.81
Salient(item, be bad for game)
Evidence: 0.67
¬ Salient(item, define game)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.79
Remarkable(item, be bad for game)
Evidence: 0.69
¬ Remarkable(item, define game)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.81
Salient(item, be bad for game)
Evidence: 0.82
¬ Salient(item, be low in game files)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.79
Remarkable(item, be bad for game)
Evidence: 0.74
¬ Remarkable(item, be low in game files)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.58
¬ Plausible(item, define game)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.65
Typical(item, be bad for game)
Evidence: 0.59
¬ Typical(item, define game)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.72
¬ Plausible(item, be low in game files)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.65
Typical(item, be bad for game)
Evidence: 0.70
¬ Typical(item, be low in game files)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Salient(item, be bad for game)
Evidence: 0.65
¬ Typical(item, be bad for game)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.65
¬ Typical(item, be bad for game)