comfort friend: causes friend feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes friend feel good 1.00
causes friend to feel good 1.00
be used to make friend feel good 0.96
be motivated by friend to feel good 0.96
causes you feel close to friend 0.94
causes feel good 0.93
be used to be good friend 0.92
causes make them feel good 0.90
be used to make friend feel less sad 0.89
be motivated by him to feel good 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 0.94
¬ Salient(comfort friend, causes friend feel good)

Similarity expansion

0.85
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 1.00
¬ Plausible(comfort friend, causes friend to feel good)
0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.02
¬ Typical(comfort friend, causes friend to feel good)
0.82
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.96
¬ Remarkable(comfort friend, causes friend to feel good)
0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make friend feel good)
0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 0.99
¬ Plausible(comfort friend, be motivated by friend to feel good)
0.81
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.93
¬ Salient(comfort friend, causes friend to feel good)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.03
¬ Typical(comfort friend, be used to make friend feel good)
0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 1.00
¬ Plausible(comfort friend, causes feel good)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make friend feel good)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by friend to feel good)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.04
¬ Typical(comfort friend, be motivated by friend to feel good)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 0.99
¬ Plausible(comfort friend, be used to be good friend)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.82
¬ Salient(comfort friend, be used to make friend feel good)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.81
¬ Salient(comfort friend, be motivated by friend to feel good)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.03
¬ Typical(comfort friend, causes feel good)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.93
¬ Remarkable(comfort friend, causes feel good)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make friend feel less sad)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.94
¬ Remarkable(comfort friend, be used to be good friend)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.11
¬ Salient(comfort friend, be used to make friend feel less sad)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.93
¬ Salient(comfort friend, causes feel good)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.04
¬ Typical(comfort friend, be used to be good friend)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by him to feel good)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.87
¬ Salient(comfort friend, be used to be good friend)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.78
¬ Remarkable(comfort friend, be used to make friend feel less sad)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by him to feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Remarkable(comfort friend, causes friend feel good)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by him to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.88
¬ Salient(comfort friend, be motivated by him to feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.02
Typical(comfort friend, causes friend feel good)
Evidence: 0.09
¬ Typical(comfort friend, be used to make friend feel less sad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(comfort friend, causes friend feel good)
Evidence: 0.02
¬ Typical(comfort friend, causes friend feel good)
Evidence: 0.96
¬ Remarkable(comfort friend, causes friend feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(comfort friend, causes friend feel good)
Evidence: 0.02
¬ Typical(comfort friend, causes friend feel good)