comfort friend: causes you will become good friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you will become good friend 1.00
be used to make friend feel good 0.88
causes friend feel good 0.88
causes friend to feel good 0.88
causes you feel close to friend 0.87
be used to be good friend 0.86
causes they would feel good 0.86
causes your friend appreciate you more 0.85
be motivated by friend to feel good 0.85
causes make them feel good 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 0.86
¬ Salient(comfort friend, causes you will become good friend)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make friend feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 1.00
¬ Plausible(comfort friend, causes friend to feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 1.00
¬ Plausible(comfort friend, causes friend feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.04
Typical(comfort friend, causes you will become good friend)
Evidence: 0.02
¬ Typical(comfort friend, causes friend feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.04
Typical(comfort friend, causes you will become good friend)
Evidence: 0.02
¬ Typical(comfort friend, causes friend to feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 0.99
¬ Plausible(comfort friend, be used to be good friend)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.04
Typical(comfort friend, causes you will become good friend)
Evidence: 0.03
¬ Typical(comfort friend, be used to make friend feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 0.99
¬ Plausible(comfort friend, be motivated by friend to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(comfort friend, causes you will become good friend)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make friend feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(comfort friend, causes you will become good friend)
Evidence: 0.96
¬ Remarkable(comfort friend, causes friend to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(comfort friend, causes you will become good friend)
Evidence: 0.96
¬ Remarkable(comfort friend, causes friend feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.04
Typical(comfort friend, causes you will become good friend)
Evidence: 0.04
¬ Typical(comfort friend, be used to be good friend)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(comfort friend, causes you will become good friend)
Evidence: 0.94
¬ Remarkable(comfort friend, be used to be good friend)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.04
Typical(comfort friend, causes you will become good friend)
Evidence: 0.04
¬ Typical(comfort friend, be motivated by friend to feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(comfort friend, causes you will become good friend)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by friend to feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.86
Salient(comfort friend, causes you will become good friend)
Evidence: 0.82
¬ Salient(comfort friend, be used to make friend feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.86
Salient(comfort friend, causes you will become good friend)
Evidence: 0.93
¬ Salient(comfort friend, causes friend to feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.86
Salient(comfort friend, causes you will become good friend)
Evidence: 0.94
¬ Salient(comfort friend, causes friend feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.86
Salient(comfort friend, causes you will become good friend)
Evidence: 0.87
¬ Salient(comfort friend, be used to be good friend)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.86
Salient(comfort friend, causes you will become good friend)
Evidence: 0.81
¬ Salient(comfort friend, be motivated by friend to feel good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(comfort friend, causes you will become good friend)
Evidence: 0.04
¬ Typical(comfort friend, causes you will become good friend)
Evidence: 0.95
¬ Remarkable(comfort friend, causes you will become good friend)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(comfort friend, causes you will become good friend)
Evidence: 0.04
¬ Typical(comfort friend, causes you will become good friend)