comfort friend: requires talk with him or her

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires talk with him or her 1.00
be used to make him or her feel good 0.92
causes be close to him or her 0.92
requires talk to another person 0.87
be motivated by him to feel good 0.85
be motivated by make him feel good 0.85
be motivated by make her stop cry 0.82
causes it let them know you care 0.81
be motivated by he be feel bad 0.80
requires stop laugh at them 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.24
¬ Salient(comfort friend, requires talk with him or her)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.99
¬ Plausible(comfort friend, be used to make him or her feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.03
¬ Typical(comfort friend, be used to make him or her feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.96
¬ Plausible(comfort friend, requires talk to another person)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 1.00
¬ Plausible(comfort friend, be motivated by him to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.03
¬ Typical(comfort friend, be motivated by him to feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.33
¬ Remarkable(comfort friend, requires talk to another person)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.95
¬ Plausible(comfort friend, be motivated by make her stop cry)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.24
¬ Remarkable(comfort friend, be motivated by make her stop cry)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.99
¬ Plausible(comfort friend, causes it let them know you care)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.97
¬ Remarkable(comfort friend, be used to make him or her feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.99
¬ Plausible(comfort friend, be motivated by he be feel bad)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.97
¬ Plausible(comfort friend, requires stop laugh at them)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.06
¬ Salient(comfort friend, be motivated by make her stop cry)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.05
¬ Typical(comfort friend, causes it let them know you care)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.16
¬ Salient(comfort friend, requires talk to another person)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.08
¬ Salient(comfort friend, requires stop laugh at them)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.43
¬ Remarkable(comfort friend, requires stop laugh at them)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.09
¬ Typical(comfort friend, be motivated by he be feel bad)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.10
¬ Salient(comfort friend, be motivated by he be feel bad)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.96
¬ Remarkable(comfort friend, be motivated by him to feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.78
¬ Remarkable(comfort friend, be motivated by he be feel bad)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.85
Remarkable(comfort friend, requires talk with him or her)
Evidence: 0.92
¬ Remarkable(comfort friend, causes it let them know you care)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.27
¬ Typical(comfort friend, requires talk to another person)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.25
¬ Salient(comfort friend, causes it let them know you care)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.20
¬ Typical(comfort friend, requires stop laugh at them)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.10
Typical(comfort friend, requires talk with him or her)
Evidence: 0.30
¬ Typical(comfort friend, be motivated by make her stop cry)
0.34
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.92
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.75
¬ Salient(comfort friend, be used to make him or her feel good)
0.24
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.85
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.88
¬ Salient(comfort friend, be motivated by him to feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.24
Salient(comfort friend, requires talk with him or her)
Evidence: 0.10
¬ Typical(comfort friend, requires talk with him or her)
Evidence: 0.85
¬ Remarkable(comfort friend, requires talk with him or her)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(comfort friend, requires talk with him or her)
Evidence: 0.10
¬ Typical(comfort friend, requires talk with him or her)