compete against someone: be used to win bet

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win bet 1.00
causes win or lose 0.82
be used to win game 0.81
causes one to win 0.81
causes win 0.81
requires strategy for win 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.71
Plausible(compete against someone, be used to win bet)
Evidence: 0.54
¬ Salient(compete against someone, be used to win bet)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.56
Typical(compete against someone, be used to win bet)
Evidence: 0.13
¬ Typical(compete against someone, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.56
Typical(compete against someone, be used to win bet)
Evidence: 0.19
¬ Typical(compete against someone, be used to win game)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.56
Typical(compete against someone, be used to win bet)
Evidence: 0.25
¬ Typical(compete against someone, causes win or lose)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.56
Typical(compete against someone, be used to win bet)
Evidence: 0.23
¬ Typical(compete against someone, requires strategy for win)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.71
Plausible(compete against someone, be used to win bet)
Evidence: 0.87
¬ Plausible(compete against someone, causes win or lose)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.71
Plausible(compete against someone, be used to win bet)
Evidence: 0.93
¬ Plausible(compete against someone, be used to win game)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.71
Plausible(compete against someone, be used to win bet)
Evidence: 0.96
¬ Plausible(compete against someone, causes win)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.54
Salient(compete against someone, be used to win bet)
Evidence: 0.61
¬ Salient(compete against someone, causes win or lose)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.71
Plausible(compete against someone, be used to win bet)
Evidence: 0.91
¬ Plausible(compete against someone, requires strategy for win)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.54
Salient(compete against someone, be used to win bet)
Evidence: 0.78
¬ Salient(compete against someone, be used to win game)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.49
Remarkable(compete against someone, be used to win bet)
Evidence: 0.73
¬ Remarkable(compete against someone, be used to win game)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.49
Remarkable(compete against someone, be used to win bet)
Evidence: 0.76
¬ Remarkable(compete against someone, causes win)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.49
Remarkable(compete against someone, be used to win bet)
Evidence: 0.66
¬ Remarkable(compete against someone, requires strategy for win)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.54
Salient(compete against someone, be used to win bet)
Evidence: 0.84
¬ Salient(compete against someone, causes win)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.54
Salient(compete against someone, be used to win bet)
Evidence: 0.77
¬ Salient(compete against someone, requires strategy for win)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.49
Remarkable(compete against someone, be used to win bet)
Evidence: 0.85
¬ Remarkable(compete against someone, causes win or lose)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.54
Salient(compete against someone, be used to win bet)
Evidence: 0.56
¬ Typical(compete against someone, be used to win bet)
Evidence: 0.49
¬ Remarkable(compete against someone, be used to win bet)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.71
Plausible(compete against someone, be used to win bet)
Evidence: 0.56
¬ Typical(compete against someone, be used to win bet)