compete against someone: be used to win game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win game 1.00
causes win 0.90
causes one to win 0.89
causes win or lose 0.84
be used to win bet 0.81
requires desire to win 0.80
requires strategy for win 0.79
requires strategy to win 0.78
requires know rule of game 0.77
causes win medal 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.78
¬ Salient(compete against someone, be used to win game)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.96
¬ Plausible(compete against someone, causes win)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.13
¬ Typical(compete against someone, causes win)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.87
¬ Plausible(compete against someone, causes win or lose)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.71
¬ Plausible(compete against someone, be used to win bet)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.97
¬ Plausible(compete against someone, requires desire to win)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.91
¬ Plausible(compete against someone, requires strategy for win)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.84
¬ Salient(compete against someone, causes win)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.93
¬ Plausible(compete against someone, requires strategy to win)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.61
¬ Salient(compete against someone, causes win or lose)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.92
¬ Plausible(compete against someone, requires know rule of game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.11
¬ Typical(compete against someone, requires desire to win)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.54
¬ Salient(compete against someone, be used to win bet)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.76
¬ Remarkable(compete against someone, causes win)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.49
¬ Remarkable(compete against someone, be used to win bet)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.25
¬ Typical(compete against someone, causes win or lose)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.65
¬ Remarkable(compete against someone, requires desire to win)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.77
¬ Salient(compete against someone, requires strategy for win)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.21
¬ Typical(compete against someone, requires strategy to win)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.63
¬ Remarkable(compete against someone, requires strategy to win)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.66
¬ Remarkable(compete against someone, requires strategy for win)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.61
¬ Remarkable(compete against someone, requires know rule of game)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.73
Remarkable(compete against someone, be used to win game)
Evidence: 0.85
¬ Remarkable(compete against someone, causes win or lose)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.75
¬ Salient(compete against someone, requires know rule of game)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.80
¬ Salient(compete against someone, requires strategy to win)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.23
¬ Typical(compete against someone, requires strategy for win)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.88
¬ Salient(compete against someone, requires desire to win)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.24
¬ Typical(compete against someone, requires know rule of game)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.19
Typical(compete against someone, be used to win game)
Evidence: 0.56
¬ Typical(compete against someone, be used to win bet)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.78
Salient(compete against someone, be used to win game)
Evidence: 0.19
¬ Typical(compete against someone, be used to win game)
Evidence: 0.73
¬ Remarkable(compete against someone, be used to win game)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(compete against someone, be used to win game)
Evidence: 0.19
¬ Typical(compete against someone, be used to win game)