conquer nation: causes you make more enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you make more enemy 1.00
be motivated by they be your enemy 0.92
be used to defeat enemy 0.79
be motivated by you mean 0.77
requires make good product then them 0.76
be motivated by your mean 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.55
¬ Salient(conquer nation, causes you make more enemy)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.77
¬ Plausible(conquer nation, be motivated by they be your enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.41
Typical(conquer nation, causes you make more enemy)
Evidence: 0.38
¬ Typical(conquer nation, be motivated by they be your enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.65
Remarkable(conquer nation, causes you make more enemy)
Evidence: 0.73
¬ Remarkable(conquer nation, be motivated by they be your enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.55
Salient(conquer nation, causes you make more enemy)
Evidence: 0.57
¬ Salient(conquer nation, be motivated by they be your enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.41
Typical(conquer nation, causes you make more enemy)
Evidence: 0.22
¬ Typical(conquer nation, be motivated by you mean)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.65
Remarkable(conquer nation, causes you make more enemy)
Evidence: 0.46
¬ Remarkable(conquer nation, be used to defeat enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.41
Typical(conquer nation, causes you make more enemy)
Evidence: 0.22
¬ Typical(conquer nation, be motivated by your mean)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.68
¬ Plausible(conquer nation, be used to defeat enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.41
Typical(conquer nation, causes you make more enemy)
Evidence: 0.23
¬ Typical(conquer nation, requires make good product then them)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.55
Salient(conquer nation, causes you make more enemy)
Evidence: 0.43
¬ Salient(conquer nation, be used to defeat enemy)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.88
¬ Plausible(conquer nation, be motivated by you mean)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.89
¬ Plausible(conquer nation, requires make good product then them)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.88
¬ Plausible(conquer nation, be motivated by your mean)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.65
Remarkable(conquer nation, causes you make more enemy)
Evidence: 0.71
¬ Remarkable(conquer nation, requires make good product then them)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.65
Remarkable(conquer nation, causes you make more enemy)
Evidence: 0.77
¬ Remarkable(conquer nation, be motivated by you mean)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.65
Remarkable(conquer nation, causes you make more enemy)
Evidence: 0.77
¬ Remarkable(conquer nation, be motivated by your mean)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.41
Typical(conquer nation, causes you make more enemy)
Evidence: 0.54
¬ Typical(conquer nation, be used to defeat enemy)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.55
Salient(conquer nation, causes you make more enemy)
Evidence: 0.71
¬ Salient(conquer nation, be motivated by you mean)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.55
Salient(conquer nation, causes you make more enemy)
Evidence: 0.72
¬ Salient(conquer nation, be motivated by your mean)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.55
Salient(conquer nation, causes you make more enemy)
Evidence: 0.73
¬ Salient(conquer nation, requires make good product then them)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.55
Salient(conquer nation, causes you make more enemy)
Evidence: 0.41
¬ Typical(conquer nation, causes you make more enemy)
Evidence: 0.65
¬ Remarkable(conquer nation, causes you make more enemy)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Plausible(conquer nation, causes you make more enemy)
Evidence: 0.41
¬ Typical(conquer nation, causes you make more enemy)