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conquer nation
:
be used to defeat enemy
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to defeat enemy
1.00
requires defeat it
0.91
be motivated by they be your enemy
0.82
causes you make more enemy
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.68
Plausible(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.43
¬ Salient(
conquer nation
,
be used to defeat enemy
)
Similarity expansion
0.70
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.91
Evidence:
0.54
Typical(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.20
¬ Typical(
conquer nation
,
requires defeat it
)
0.58
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.82
Evidence:
0.54
Typical(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.38
¬ Typical(
conquer nation
,
be motivated by they be your enemy
)
0.55
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.91
Evidence:
0.46
Remarkable(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.54
¬ Remarkable(
conquer nation
,
requires defeat it
)
0.55
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.91
Evidence:
0.68
Plausible(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.92
¬ Plausible(
conquer nation
,
requires defeat it
)
0.55
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.79
Evidence:
0.54
Typical(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.41
¬ Typical(
conquer nation
,
causes you make more enemy
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.82
Evidence:
0.68
Plausible(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.77
¬ Plausible(
conquer nation
,
be motivated by they be your enemy
)
0.51
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.79
Evidence:
0.68
Plausible(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.76
¬ Plausible(
conquer nation
,
causes you make more enemy
)
0.47
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.82
Evidence:
0.43
Salient(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.57
¬ Salient(
conquer nation
,
be motivated by they be your enemy
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.79
Evidence:
0.43
Salient(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.55
¬ Salient(
conquer nation
,
causes you make more enemy
)
0.44
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.79
Evidence:
0.46
Remarkable(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.65
¬ Remarkable(
conquer nation
,
causes you make more enemy
)
0.43
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.82
Evidence:
0.46
Remarkable(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.73
¬ Remarkable(
conquer nation
,
be motivated by they be your enemy
)
0.42
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.91
Evidence:
0.43
Salient(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.81
¬ Salient(
conquer nation
,
requires defeat it
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.86
Similarity weight:
1.00
Evidence:
0.43
Salient(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.54
¬ Typical(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.46
¬ Remarkable(
conquer nation
,
be used to defeat enemy
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.68
Plausible(
conquer nation
,
be used to defeat enemy
)
⋁
Evidence:
0.54
¬ Typical(
conquer nation
,
be used to defeat enemy
)