conquer nation: be used to defeat enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to defeat enemy 1.00
requires defeat it 0.91
be motivated by they be your enemy 0.82
causes you make more enemy 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.68
Plausible(conquer nation, be used to defeat enemy)
Evidence: 0.43
¬ Salient(conquer nation, be used to defeat enemy)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.54
Typical(conquer nation, be used to defeat enemy)
Evidence: 0.20
¬ Typical(conquer nation, requires defeat it)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.54
Typical(conquer nation, be used to defeat enemy)
Evidence: 0.38
¬ Typical(conquer nation, be motivated by they be your enemy)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.46
Remarkable(conquer nation, be used to defeat enemy)
Evidence: 0.54
¬ Remarkable(conquer nation, requires defeat it)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.68
Plausible(conquer nation, be used to defeat enemy)
Evidence: 0.92
¬ Plausible(conquer nation, requires defeat it)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.54
Typical(conquer nation, be used to defeat enemy)
Evidence: 0.41
¬ Typical(conquer nation, causes you make more enemy)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.68
Plausible(conquer nation, be used to defeat enemy)
Evidence: 0.77
¬ Plausible(conquer nation, be motivated by they be your enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.68
Plausible(conquer nation, be used to defeat enemy)
Evidence: 0.76
¬ Plausible(conquer nation, causes you make more enemy)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.43
Salient(conquer nation, be used to defeat enemy)
Evidence: 0.57
¬ Salient(conquer nation, be motivated by they be your enemy)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.43
Salient(conquer nation, be used to defeat enemy)
Evidence: 0.55
¬ Salient(conquer nation, causes you make more enemy)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.46
Remarkable(conquer nation, be used to defeat enemy)
Evidence: 0.65
¬ Remarkable(conquer nation, causes you make more enemy)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.46
Remarkable(conquer nation, be used to defeat enemy)
Evidence: 0.73
¬ Remarkable(conquer nation, be motivated by they be your enemy)
0.42
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.91
Evidence: 0.43
Salient(conquer nation, be used to defeat enemy)
Evidence: 0.81
¬ Salient(conquer nation, requires defeat it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.43
Salient(conquer nation, be used to defeat enemy)
Evidence: 0.54
¬ Typical(conquer nation, be used to defeat enemy)
Evidence: 0.46
¬ Remarkable(conquer nation, be used to defeat enemy)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.68
Plausible(conquer nation, be used to defeat enemy)
Evidence: 0.54
¬ Typical(conquer nation, be used to defeat enemy)