conquer nation: requires defeat it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires defeat it 1.00
be used to defeat enemy 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(conquer nation, requires defeat it)
Evidence: 0.81
¬ Salient(conquer nation, requires defeat it)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.92
Plausible(conquer nation, requires defeat it)
Evidence: 0.68
¬ Plausible(conquer nation, be used to defeat enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.81
Salient(conquer nation, requires defeat it)
Evidence: 0.43
¬ Salient(conquer nation, be used to defeat enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.54
Remarkable(conquer nation, requires defeat it)
Evidence: 0.46
¬ Remarkable(conquer nation, be used to defeat enemy)
0.44
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.20
Typical(conquer nation, requires defeat it)
Evidence: 0.54
¬ Typical(conquer nation, be used to defeat enemy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.81
Salient(conquer nation, requires defeat it)
Evidence: 0.20
¬ Typical(conquer nation, requires defeat it)
Evidence: 0.54
¬ Remarkable(conquer nation, requires defeat it)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(conquer nation, requires defeat it)
Evidence: 0.20
¬ Typical(conquer nation, requires defeat it)