crack: get into houses

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents drug
Weight: 0.62
, problem
Weight: 0.59
, surface
Weight: 0.57
, word
Weight: 0.56
Siblings dike
Weight: 0.45
, cracking
Weight: 0.35
, cocain
Weight: 0.33
, tear
Weight: 0.32
, methamphetamine
Weight: 0.32

Related properties

Property Similarity
get into houses 1.00
appear in house walls 0.81
get into body 0.77
occur in buildings 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(crack, get into houses)
Evidence: 0.51
¬ Remarkable(methamphetamine, get into body)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.14
Plausible(crack, get into houses)
Evidence: 0.51
Remarkable(methamphetamine, get into body)
Evidence: 0.16
¬ Plausible(methamphetamine, get into body)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.14
Plausible(crack, get into houses)
Evidence: 0.16
¬ Salient(crack, get into houses)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.14
Plausible(crack, get into houses)
Evidence: 0.08
¬ Plausible(crack, get into body)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.18
Remarkable(crack, get into houses)
Evidence: 0.15
¬ Remarkable(crack, appear in house walls)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.16
Salient(crack, get into houses)
Evidence: 0.16
¬ Salient(crack, appear in house walls)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.35
Typical(crack, get into houses)
Evidence: 0.16
¬ Typical(crack, get into body)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.16
Salient(crack, get into houses)
Evidence: 0.13
¬ Salient(crack, get into body)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.14
Plausible(crack, get into houses)
Evidence: 0.18
¬ Plausible(crack, appear in house walls)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.18
Remarkable(crack, get into houses)
Evidence: 0.22
¬ Remarkable(crack, get into body)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.35
Typical(crack, get into houses)
Evidence: 0.32
¬ Typical(crack, occur in buildings)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.35
Typical(crack, get into houses)
Evidence: 0.45
¬ Typical(crack, appear in house walls)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.14
Plausible(crack, get into houses)
Evidence: 0.34
¬ Plausible(crack, occur in buildings)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.16
Salient(crack, get into houses)
Evidence: 0.37
¬ Salient(crack, occur in buildings)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.18
Remarkable(crack, get into houses)
Evidence: 0.62
¬ Remarkable(crack, occur in buildings)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(crack, get into houses)
Evidence: 0.35
¬ Typical(crack, get into houses)
Evidence: 0.18
¬ Remarkable(crack, get into houses)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.14
Plausible(crack, get into houses)
Evidence: 0.35
¬ Typical(crack, get into houses)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(crack, get into houses)
Evidence: 0.16
¬ Typical(methamphetamine, get into body)