crack: keep coming back

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents drug
Weight: 0.62
, problem
Weight: 0.59
, surface
Weight: 0.57
, word
Weight: 0.56
Siblings dike
Weight: 0.45
, cracking
Weight: 0.35
, cocain
Weight: 0.33
, tear
Weight: 0.32
, methamphetamine
Weight: 0.32

Related properties

Property Similarity
keep coming back 1.00
back feel good 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.12
Plausible(crack, keep coming back)
Evidence: 0.16
¬ Salient(crack, keep coming back)

Similarity expansion

0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.23
Remarkable(crack, keep coming back)
Evidence: 0.40
¬ Remarkable(crack, back feel good)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.16
Salient(crack, keep coming back)
Evidence: 0.40
¬ Salient(crack, back feel good)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.12
Plausible(crack, keep coming back)
Evidence: 0.45
¬ Plausible(crack, back feel good)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.28
Typical(crack, keep coming back)
Evidence: 0.57
¬ Typical(crack, back feel good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(crack, keep coming back)
Evidence: 0.28
¬ Typical(crack, keep coming back)
Evidence: 0.23
¬ Remarkable(crack, keep coming back)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.12
Plausible(crack, keep coming back)
Evidence: 0.28
¬ Typical(crack, keep coming back)