crap: be played

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, word
Weight: 0.60
, game
Weight: 0.57
, favorite
Weight: 0.55
Siblings flip flop
Weight: 0.65
, ss
Weight: 0.52
, shit
Weight: 0.37
, hey
Weight: 0.36

Related properties

Property Similarity
be played 1.00
is playing 0.89
is worth playing 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.18
Plausible(crap, be played)
Evidence: 0.37
¬ Salient(crap, be played)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.04
Typical(crap, be played)
Evidence: 0.05
¬ Typical(crap, is playing)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.90
Remarkable(crap, be played)
Evidence: 0.93
¬ Remarkable(crap, is playing)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.18
Plausible(crap, be played)
Evidence: 0.22
¬ Plausible(crap, is playing)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.04
Typical(crap, be played)
Evidence: 0.09
¬ Typical(crap, is worth playing)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Remarkable(crap, be played)
Evidence: 0.93
¬ Remarkable(crap, is worth playing)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.37
Salient(crap, be played)
Evidence: 0.44
¬ Salient(crap, is playing)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.18
Plausible(crap, be played)
Evidence: 0.31
¬ Plausible(crap, is worth playing)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.37
Salient(crap, be played)
Evidence: 0.55
¬ Salient(crap, is worth playing)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.37
Salient(crap, be played)
Evidence: 0.04
¬ Typical(crap, be played)
Evidence: 0.90
¬ Remarkable(crap, be played)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.18
Plausible(crap, be played)
Evidence: 0.04
¬ Typical(crap, be played)