create something to help other person: causes person will be happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes person will be happy 1.00
be used to make person happy 0.91
causes you will feel good 0.89
be motivated by other person to be happy 0.89
be motivated by make others happy 0.85
be motivated by it make you feel good 0.81
requires see what person need 0.80
requires know other person need 0.80
be motivated by it would help me too 0.80
causes good feel 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.65
¬ Salient(create something to help other person, causes person will be happy)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.93
¬ Plausible(create something to help other person, be used to make person happy)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.92
¬ Remarkable(create something to help other person, be used to make person happy)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.09
¬ Typical(create something to help other person, causes you will feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.92
¬ Plausible(create something to help other person, be motivated by other person to be happy)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.96
¬ Plausible(create something to help other person, causes you will feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.93
¬ Remarkable(create something to help other person, be motivated by other person to be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.95
¬ Remarkable(create something to help other person, causes you will feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.15
¬ Typical(create something to help other person, be used to make person happy)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.90
¬ Plausible(create something to help other person, be motivated by make others happy)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.04
¬ Typical(create something to help other person, requires see what person need)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.16
¬ Typical(create something to help other person, be motivated by other person to be happy)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.92
¬ Remarkable(create something to help other person, be motivated by make others happy)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.05
¬ Typical(create something to help other person, requires know other person need)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.07
¬ Typical(create something to help other person, be motivated by it make you feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.08
¬ Typical(create something to help other person, be motivated by it would help me too)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.97
¬ Plausible(create something to help other person, be motivated by it make you feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 1.00
¬ Plausible(create something to help other person, requires see what person need)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.96
¬ Plausible(create something to help other person, be motivated by it would help me too)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.99
¬ Plausible(create something to help other person, requires know other person need)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.96
¬ Plausible(create something to help other person, causes good feel)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.94
¬ Remarkable(create something to help other person, requires see what person need)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.96
¬ Remarkable(create something to help other person, be motivated by it make you feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.94
¬ Remarkable(create something to help other person, requires know other person need)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.95
¬ Remarkable(create something to help other person, be motivated by it would help me too)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(create something to help other person, causes person will be happy)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes good feel)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.12
¬ Typical(create something to help other person, causes good feel)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.19
Typical(create something to help other person, causes person will be happy)
Evidence: 0.20
¬ Typical(create something to help other person, be motivated by make others happy)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.69
¬ Salient(create something to help other person, be used to make person happy)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.65
¬ Salient(create something to help other person, be motivated by other person to be happy)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.61
¬ Salient(create something to help other person, be motivated by make others happy)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.72
¬ Salient(create something to help other person, causes you will feel good)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.70
¬ Salient(create something to help other person, be motivated by it would help me too)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.72
¬ Salient(create something to help other person, be motivated by it make you feel good)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.74
¬ Salient(create something to help other person, causes good feel)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.86
¬ Salient(create something to help other person, requires know other person need)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.91
¬ Salient(create something to help other person, requires see what person need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.65
Salient(create something to help other person, causes person will be happy)
Evidence: 0.19
¬ Typical(create something to help other person, causes person will be happy)
Evidence: 0.90
¬ Remarkable(create something to help other person, causes person will be happy)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(create something to help other person, causes person will be happy)
Evidence: 0.19
¬ Typical(create something to help other person, causes person will be happy)