create something to help other person: causes you will feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you will feel good 1.00
causes good feel 0.93
causes feel good 0.93
be motivated by it make you feel good 0.92
causes feel good about yourself 0.91
be motivated by feel yourself good 0.89
requires feel what they feel 0.89
causes person will be happy 0.89
requires think about what they need 0.85
requires know what they need 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.72
¬ Salient(create something to help other person, causes you will feel good)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.90
¬ Plausible(create something to help other person, causes feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.96
¬ Plausible(create something to help other person, causes good feel)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes good feel)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.97
¬ Plausible(create something to help other person, be motivated by it make you feel good)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.98
¬ Plausible(create something to help other person, causes feel good about yourself)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.96
¬ Remarkable(create something to help other person, be motivated by it make you feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.94
¬ Remarkable(create something to help other person, causes feel good about yourself)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.03
¬ Typical(create something to help other person, requires feel what they feel)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.94
¬ Plausible(create something to help other person, be motivated by feel yourself good)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.07
¬ Typical(create something to help other person, be motivated by it make you feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.92
¬ Plausible(create something to help other person, causes person will be happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 1.00
¬ Plausible(create something to help other person, requires feel what they feel)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.07
¬ Typical(create something to help other person, causes feel good about yourself)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.93
¬ Remarkable(create something to help other person, be motivated by feel yourself good)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.93
¬ Remarkable(create something to help other person, requires feel what they feel)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.90
¬ Remarkable(create something to help other person, causes person will be happy)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.12
¬ Typical(create something to help other person, causes good feel)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.03
¬ Typical(create something to help other person, requires think about what they need)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 1.00
¬ Plausible(create something to help other person, requires think about what they need)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.04
¬ Typical(create something to help other person, requires know what they need)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.99
¬ Plausible(create something to help other person, requires know what they need)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.94
¬ Remarkable(create something to help other person, requires think about what they need)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Remarkable(create something to help other person, causes you will feel good)
Evidence: 0.95
¬ Remarkable(create something to help other person, requires know what they need)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.14
¬ Typical(create something to help other person, be motivated by feel yourself good)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.63
¬ Salient(create something to help other person, causes feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.20
¬ Typical(create something to help other person, causes feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.74
¬ Salient(create something to help other person, causes good feel)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.09
Typical(create something to help other person, causes you will feel good)
Evidence: 0.19
¬ Typical(create something to help other person, causes person will be happy)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.72
¬ Salient(create something to help other person, be motivated by it make you feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.65
¬ Salient(create something to help other person, causes person will be happy)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.74
¬ Salient(create something to help other person, causes feel good about yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.69
¬ Salient(create something to help other person, be motivated by feel yourself good)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.89
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.91
¬ Salient(create something to help other person, requires feel what they feel)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.88
¬ Salient(create something to help other person, requires know what they need)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.92
¬ Salient(create something to help other person, requires think about what they need)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.72
Salient(create something to help other person, causes you will feel good)
Evidence: 0.09
¬ Typical(create something to help other person, causes you will feel good)
Evidence: 0.95
¬ Remarkable(create something to help other person, causes you will feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(create something to help other person, causes you will feel good)
Evidence: 0.09
¬ Typical(create something to help other person, causes you will feel good)