create something to help other person: causes feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes good feel 1.00
causes feel good 1.00
causes you will feel good 0.93
be motivated by it make you feel good 0.92
causes feel good about yourself 0.91
requires feel what they feel 0.90
be motivated by feel yourself good 0.89
causes good life for them 0.84
be motivated by feel helpful 0.83
causes feel of pride 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.63
¬ Salient(create something to help other person, causes feel good)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes good feel)
0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.12
¬ Typical(create something to help other person, causes good feel)
0.77
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.96
¬ Plausible(create something to help other person, causes good feel)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.03
¬ Typical(create something to help other person, requires feel what they feel)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.09
¬ Typical(create something to help other person, causes you will feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.07
¬ Typical(create something to help other person, be motivated by it make you feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.95
¬ Remarkable(create something to help other person, causes you will feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.07
¬ Typical(create something to help other person, causes feel good about yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.96
¬ Remarkable(create something to help other person, be motivated by it make you feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.94
¬ Remarkable(create something to help other person, causes feel good about yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.96
¬ Plausible(create something to help other person, causes you will feel good)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.93
¬ Remarkable(create something to help other person, requires feel what they feel)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.97
¬ Plausible(create something to help other person, be motivated by it make you feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.93
¬ Remarkable(create something to help other person, be motivated by feel yourself good)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.98
¬ Plausible(create something to help other person, causes feel good about yourself)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 1.00
¬ Plausible(create something to help other person, requires feel what they feel)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.94
¬ Plausible(create something to help other person, be motivated by feel yourself good)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.14
¬ Typical(create something to help other person, be motivated by feel yourself good)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.47
¬ Remarkable(create something to help other person, causes feel of pride)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.94
¬ Remarkable(create something to help other person, causes good life for them)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.11
¬ Typical(create something to help other person, causes good life for them)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(create something to help other person, causes feel good)
Evidence: 0.90
¬ Remarkable(create something to help other person, be motivated by feel helpful)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.95
¬ Plausible(create something to help other person, causes good life for them)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.95
¬ Plausible(create something to help other person, be motivated by feel helpful)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.89
¬ Plausible(create something to help other person, causes feel of pride)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.14
¬ Typical(create something to help other person, be motivated by feel helpful)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.74
¬ Salient(create something to help other person, causes good feel)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.72
¬ Salient(create something to help other person, causes you will feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.72
¬ Salient(create something to help other person, be motivated by it make you feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.74
¬ Salient(create something to help other person, causes feel good about yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.69
¬ Salient(create something to help other person, be motivated by feel yourself good)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.70
¬ Salient(create something to help other person, causes good life for them)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.91
¬ Salient(create something to help other person, requires feel what they feel)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.73
¬ Salient(create something to help other person, causes feel of pride)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.76
¬ Salient(create something to help other person, be motivated by feel helpful)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.20
Typical(create something to help other person, causes feel good)
Evidence: 0.35
¬ Typical(create something to help other person, causes feel of pride)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.63
Salient(create something to help other person, causes feel good)
Evidence: 0.20
¬ Typical(create something to help other person, causes feel good)
Evidence: 0.92
¬ Remarkable(create something to help other person, causes feel good)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(create something to help other person, causes feel good)
Evidence: 0.20
¬ Typical(create something to help other person, causes feel good)