creativity: be important in business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trait
Weight: 0.68
, quality
Weight: 0.67
, characteristic
Weight: 0.66
, discipline
Weight: 0.66
, talent
Weight: 0.64
Siblings passion
Weight: 0.36
, imagination
Weight: 0.36
, enthusiasm
Weight: 0.35
, intellect
Weight: 0.35
, honesty
Weight: 0.34

Related properties

Property Similarity
be important in business 1.00
be important to business 0.99
be important for business 0.99
be useful in business world 0.88
be important in theatre 0.84
be necessary in businesses 0.83
be in business important concerns 0.83
be in business important concerns give 0.83
is important for 0.82
is important usmc 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.59
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.85
Plausible(discipline, be important in business)
Evidence: 0.78
¬ Typical(creativity, be important in business)
0.48
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.84
Plausible(discipline, is important usmc)
Evidence: 0.78
¬ Typical(creativity, be important in business)
0.44
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.56
Plausible(quality, be important in business)
Evidence: 0.78
¬ Typical(creativity, be important in business)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.56
¬ Plausible(quality, be important in business)
0.07
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.85
¬ Plausible(discipline, be important in business)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.84
¬ Plausible(discipline, is important usmc)

Remarkability exclusitivity betweem a parent and a child

0.49
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.29
¬ Remarkable(quality, be important in business)
0.36
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.76
¬ Remarkable(discipline, be important in business)
0.31
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.70
¬ Remarkable(discipline, is important usmc)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.20
¬ Remarkable(enthusiasm, be important in business)
0.12
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.23
¬ Remarkable(imagination, be important in business)
0.10
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.50
¬ Remarkable(passion, be important in business)
0.10
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.56
¬ Remarkable(honesty, be important in business)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.35
¬ Remarkable(imagination, be important in theatre)
0.09
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.99
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.65
¬ Remarkable(honesty, be important to business)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.71
¬ Remarkable(honesty, is important for)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(discipline, be important in business)
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.68
¬ Plausible(creativity, be important in business)
0.36
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.56
Plausible(quality, be important in business)
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.68
¬ Plausible(creativity, be important in business)
0.33
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.84
Plausible(discipline, is important usmc)
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.68
¬ Plausible(creativity, be important in business)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.20
Remarkable(enthusiasm, be important in business)
Evidence: 0.33
¬ Plausible(enthusiasm, be important in business)
0.54
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.65
Remarkable(honesty, be important to business)
Evidence: 0.88
¬ Plausible(honesty, be important to business)
0.53
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.56
Remarkable(honesty, be important in business)
Evidence: 0.83
¬ Plausible(honesty, be important in business)
0.53
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.23
Remarkable(imagination, be important in business)
Evidence: 0.48
¬ Plausible(imagination, be important in business)
0.52
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.50
Remarkable(passion, be important in business)
Evidence: 0.85
¬ Plausible(passion, be important in business)
0.45
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.71
Remarkable(honesty, is important for)
Evidence: 0.86
¬ Plausible(honesty, is important for)
0.43
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.35
Remarkable(imagination, be important in theatre)
Evidence: 0.69
¬ Plausible(imagination, be important in theatre)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.71
¬ Salient(creativity, be important in business)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.67
¬ Typical(creativity, be important to business)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.88
¬ Typical(creativity, be important for business)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.67
¬ Plausible(creativity, be important to business)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.35
¬ Typical(creativity, be necessary in businesses)
0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.71
Salient(creativity, be important in business)
Evidence: 0.80
¬ Salient(creativity, be important to business)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.59
¬ Typical(creativity, be useful in business world)
0.62
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.71
Salient(creativity, be important in business)
Evidence: 0.92
¬ Salient(creativity, be important for business)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.41
¬ Plausible(creativity, be necessary in businesses)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.84
¬ Plausible(creativity, be important for business)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.71
Salient(creativity, be important in business)
Evidence: 0.54
¬ Salient(creativity, be necessary in businesses)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.64
¬ Plausible(creativity, be useful in business world)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.71
Salient(creativity, be important in business)
Evidence: 0.81
¬ Salient(creativity, be useful in business world)
0.56
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.99
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.67
¬ Remarkable(creativity, be important for business)
0.54
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.99
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.88
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.81
¬ Remarkable(creativity, be useful in business world)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.50
Remarkable(creativity, be important in business)
Evidence: 0.77
¬ Remarkable(creativity, be necessary in businesses)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.71
Salient(creativity, be important in business)
Evidence: 0.78
¬ Typical(creativity, be important in business)
Evidence: 0.50
¬ Remarkable(creativity, be important in business)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.68
Plausible(creativity, be important in business)
Evidence: 0.78
¬ Typical(creativity, be important in business)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.78
¬ Typical(quality, be important in business)
0.29
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.86
¬ Typical(discipline, be important in business)
0.23
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.88
¬ Typical(discipline, is important usmc)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.56
¬ Typical(enthusiasm, be important in business)
0.09
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.71
¬ Typical(imagination, be important in business)
0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.90
¬ Typical(honesty, be important in business)
0.07
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.93
¬ Typical(passion, be important in business)
0.07
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.99
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.93
¬ Typical(honesty, be important to business)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.85
¬ Typical(imagination, be important in theatre)
0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
Evidence: 0.89
¬ Typical(honesty, is important for)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.78
¬ Typical(quality, be important in business)
0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.86
¬ Typical(discipline, be important in business)
0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.78
Typical(creativity, be important in business)
Evidence: 0.88
¬ Typical(discipline, is important usmc)