creativity: be important to business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trait
Weight: 0.68
, quality
Weight: 0.67
, characteristic
Weight: 0.66
, discipline
Weight: 0.66
, talent
Weight: 0.64
Siblings passion
Weight: 0.36
, imagination
Weight: 0.36
, enthusiasm
Weight: 0.35
, intellect
Weight: 0.35
, honesty
Weight: 0.34

Related properties

Property Similarity
be important to business 1.00
be important in business 0.99
be important for business 0.99
be useful in business world 0.88
be necessary in businesses 0.83
be in business important concerns 0.83
be in business important concerns give 0.82
be important in theatre 0.82
is important usmc 0.82
be in business important ethical concerns give 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.59
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.99
Evidence: 0.85
Plausible(discipline, be important in business)
Evidence: 0.67
¬ Typical(creativity, be important to business)
0.49
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.84
Plausible(discipline, is important usmc)
Evidence: 0.67
¬ Typical(creativity, be important to business)
0.47
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.99
Evidence: 0.56
Plausible(quality, be important in business)
Evidence: 0.67
¬ Typical(creativity, be important to business)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.56
¬ Plausible(quality, be important in business)
0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.85
¬ Plausible(discipline, be important in business)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.84
¬ Plausible(discipline, is important usmc)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.29
¬ Remarkable(quality, be important in business)
0.25
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.76
¬ Remarkable(discipline, be important in business)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.70
¬ Remarkable(discipline, is important usmc)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.20
¬ Remarkable(enthusiasm, be important in business)
0.11
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.23
¬ Remarkable(imagination, be important in business)
0.08
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.50
¬ Remarkable(passion, be important in business)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.35
¬ Remarkable(imagination, be important in theatre)
0.08
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.56
¬ Remarkable(honesty, be important in business)
0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.40
¬ Remarkable(honesty, be in business important ethical concerns give)
0.07
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.65
¬ Remarkable(honesty, be important to business)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.99
Evidence: 0.85
Plausible(discipline, be important in business)
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.67
¬ Plausible(creativity, be important to business)
0.38
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.56
Plausible(quality, be important in business)
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.67
¬ Plausible(creativity, be important to business)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.84
Plausible(discipline, is important usmc)
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.67
¬ Plausible(creativity, be important to business)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.20
Remarkable(enthusiasm, be important in business)
Evidence: 0.33
¬ Plausible(enthusiasm, be important in business)
0.54
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.65
Remarkable(honesty, be important to business)
Evidence: 0.88
¬ Plausible(honesty, be important to business)
0.53
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.56
Remarkable(honesty, be important in business)
Evidence: 0.83
¬ Plausible(honesty, be important in business)
0.53
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.23
Remarkable(imagination, be important in business)
Evidence: 0.48
¬ Plausible(imagination, be important in business)
0.51
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.50
Remarkable(passion, be important in business)
Evidence: 0.85
¬ Plausible(passion, be important in business)
0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.35
Remarkable(imagination, be important in theatre)
Evidence: 0.69
¬ Plausible(imagination, be important in theatre)
0.42
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.40
Remarkable(honesty, be in business important ethical concerns give)
Evidence: 0.70
¬ Plausible(honesty, be in business important ethical concerns give)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.80
¬ Salient(creativity, be important to business)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.50
¬ Remarkable(creativity, be important in business)
0.73
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.80
Salient(creativity, be important to business)
Evidence: 0.71
¬ Salient(creativity, be important in business)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.67
¬ Remarkable(creativity, be important for business)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.80
Salient(creativity, be important to business)
Evidence: 0.92
¬ Salient(creativity, be important for business)
0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.68
¬ Plausible(creativity, be important in business)
0.63
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.78
¬ Typical(creativity, be important in business)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.80
Salient(creativity, be important to business)
Evidence: 0.54
¬ Salient(creativity, be necessary in businesses)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.35
¬ Typical(creativity, be necessary in businesses)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.80
Salient(creativity, be important to business)
Evidence: 0.81
¬ Salient(creativity, be useful in business world)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.41
¬ Plausible(creativity, be necessary in businesses)
0.61
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.84
¬ Plausible(creativity, be important for business)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.59
¬ Typical(creativity, be useful in business world)
0.60
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.99
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.88
¬ Typical(creativity, be important for business)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.64
¬ Plausible(creativity, be useful in business world)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.81
¬ Remarkable(creativity, be useful in business world)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.73
Remarkable(creativity, be important to business)
Evidence: 0.77
¬ Remarkable(creativity, be necessary in businesses)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Salient(creativity, be important to business)
Evidence: 0.67
¬ Typical(creativity, be important to business)
Evidence: 0.73
¬ Remarkable(creativity, be important to business)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.67
Plausible(creativity, be important to business)
Evidence: 0.67
¬ Typical(creativity, be important to business)

Typicality and Rermarkability incompatibility between a parent and a child

0.22
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.78
¬ Typical(quality, be important in business)
0.19
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.86
¬ Typical(discipline, be important in business)
0.15
Rule weight: 0.51
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.88
¬ Typical(discipline, is important usmc)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.56
¬ Typical(enthusiasm, be important in business)
0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.71
¬ Typical(imagination, be important in business)
0.05
Rule weight: 0.14
Evidence weight: 0.34
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.90
¬ Typical(honesty, be important in business)
0.04
Rule weight: 0.14
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.93
¬ Typical(honesty, be important to business)
0.04
Rule weight: 0.14
Evidence weight: 0.32
Similarity weight: 0.99
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.93
¬ Typical(passion, be important in business)
0.04
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.84
¬ Typical(honesty, be in business important ethical concerns give)
0.04
Rule weight: 0.14
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(creativity, be important to business)
Evidence: 0.85
¬ Typical(imagination, be important in theatre)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.78
¬ Typical(quality, be important in business)
0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.86
¬ Typical(discipline, be important in business)
0.28
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.67
Typical(creativity, be important to business)
Evidence: 0.88
¬ Typical(discipline, is important usmc)