cross street: be motivated by you see trouble come

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents landmark
Weight: 0.56
, location
Weight: 0.55
, address
Weight: 0.50
, car
Weight: 0.50
, information
Weight: 0.47
Siblings sidewalk
Weight: 0.32
, intersection
Weight: 0.32
, golden gate bridge
Weight: 0.32
, bridge
Weight: 0.32
, neighborhood
Weight: 0.32

Related properties

Property Similarity
be motivated by you see trouble come 1.00
be used to help you find your way 0.84
be used to see something new 0.82
requires look both way before start out 0.82
be used to know where you be 0.82
start if it work 0.82
kill you if it hit you 0.81
come up drive 0.81
be used to person who need to get somewhere 0.81
be used to find one way 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.89
Plausible(car, come up drive)
Evidence: 0.22
¬ Typical(cross street, be motivated by you see trouble come)
0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.55
Plausible(landmark, be used to know where you be)
Evidence: 0.22
¬ Typical(cross street, be motivated by you see trouble come)
0.49
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.63
Plausible(landmark, be used to find one way)
Evidence: 0.22
¬ Typical(cross street, be motivated by you see trouble come)
0.47
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.29
Plausible(landmark, be used to help you find your way)
Evidence: 0.22
¬ Typical(cross street, be motivated by you see trouble come)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.29
¬ Plausible(landmark, be used to help you find your way)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.55
¬ Plausible(landmark, be used to know where you be)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.63
¬ Plausible(landmark, be used to find one way)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.89
¬ Plausible(car, come up drive)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.62
¬ Remarkable(landmark, be used to help you find your way)
0.20
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.80
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.64
¬ Remarkable(landmark, be used to find one way)
0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.73
¬ Remarkable(landmark, be used to know where you be)
0.10
Rule weight: 0.58
Evidence weight: 0.20
Similarity weight: 0.81
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.90
¬ Remarkable(car, come up drive)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.29
Plausible(landmark, be used to help you find your way)
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.43
¬ Plausible(cross street, be motivated by you see trouble come)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.89
Plausible(car, come up drive)
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.43
¬ Plausible(cross street, be motivated by you see trouble come)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.55
Plausible(landmark, be used to know where you be)
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.43
¬ Plausible(cross street, be motivated by you see trouble come)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.63
Plausible(landmark, be used to find one way)
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.43
¬ Plausible(cross street, be motivated by you see trouble come)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.81
¬ Salient(cross street, be motivated by you see trouble come)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.07
¬ Typical(cross street, be used to person who need to get somewhere)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.87
¬ Remarkable(cross street, be used to see something new)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.89
¬ Remarkable(cross street, requires look both way before start out)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.88
Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.90
¬ Remarkable(cross street, be used to person who need to get somewhere)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.24
¬ Plausible(cross street, be used to see something new)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.81
Salient(cross street, be motivated by you see trouble come)
Evidence: 0.71
¬ Salient(cross street, be used to see something new)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.81
Salient(cross street, be motivated by you see trouble come)
Evidence: 0.79
¬ Salient(cross street, requires look both way before start out)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.21
¬ Typical(cross street, requires look both way before start out)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.81
Salient(cross street, be motivated by you see trouble come)
Evidence: 0.92
¬ Salient(cross street, be used to person who need to get somewhere)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.43
¬ Plausible(cross street, requires look both way before start out)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.35
¬ Typical(cross street, be used to see something new)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.82
¬ Plausible(cross street, be used to person who need to get somewhere)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.81
Salient(cross street, be motivated by you see trouble come)
Evidence: 0.22
¬ Typical(cross street, be motivated by you see trouble come)
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.43
Plausible(cross street, be motivated by you see trouble come)
Evidence: 0.22
¬ Typical(cross street, be motivated by you see trouble come)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.06
¬ Typical(car, come up drive)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.20
¬ Typical(landmark, be used to know where you be)
0.34
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.19
¬ Typical(landmark, be used to find one way)
0.29
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.88
¬ Remarkable(cross street, be motivated by you see trouble come)
Evidence: 0.36
¬ Typical(landmark, be used to help you find your way)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.06
¬ Typical(car, come up drive)
0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.20
¬ Typical(landmark, be used to know where you be)
0.33
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.19
¬ Typical(landmark, be used to find one way)
0.29
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.22
Typical(cross street, be motivated by you see trouble come)
Evidence: 0.36
¬ Typical(landmark, be used to help you find your way)