curiousity: wants to go somewhere

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents activity
Weight: 0.46
, reason
Weight: 0.45
, anything
Weight: 0.32
, product
Weight: 0.30
, point
Weight: 0.29
Siblings sexual activity
Weight: 0.31
, business activity
Weight: 0.30
, hobby
Weight: 0.30
, laziness
Weight: 0.30
, amusement
Weight: 0.29

Related properties

Property Similarity
wants to go somewhere 1.00
wants to get some money from someone 0.84
be at you 0.77
wants to see person play game 0.77
wants to find truth 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.56
Plausible(anything, be at you)
Evidence: 0.30
¬ Typical(curiousity, wants to go somewhere)
0.39
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.30
¬ Typical(curiousity, wants to go somewhere)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.35
Plausible(curiousity, wants to go somewhere)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.35
Plausible(curiousity, wants to go somewhere)
Evidence: 0.56
¬ Plausible(anything, be at you)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)
Evidence: 0.50
¬ Remarkable(anything, be at you)
0.26
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.03
Plausible(anything, wants to get some money from someone)
Evidence: 0.66
Remarkable(curiousity, wants to go somewhere)
Evidence: 0.35
¬ Plausible(curiousity, wants to go somewhere)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.56
Plausible(anything, be at you)
Evidence: 0.66
Remarkable(curiousity, wants to go somewhere)
Evidence: 0.35
¬ Plausible(curiousity, wants to go somewhere)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.35
Plausible(curiousity, wants to go somewhere)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.35
Plausible(curiousity, wants to go somewhere)
Evidence: 0.81
¬ Salient(curiousity, wants to go somewhere)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.35
Plausible(curiousity, wants to go somewhere)
Evidence: 0.08
¬ Plausible(curiousity, wants to find truth)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.81
Salient(curiousity, wants to go somewhere)
Evidence: 0.52
¬ Salient(curiousity, wants to find truth)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.66
Remarkable(curiousity, wants to go somewhere)
Evidence: 0.70
¬ Remarkable(curiousity, wants to find truth)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.30
Typical(curiousity, wants to go somewhere)
Evidence: 0.59
¬ Typical(curiousity, wants to find truth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.81
Salient(curiousity, wants to go somewhere)
Evidence: 0.30
¬ Typical(curiousity, wants to go somewhere)
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.35
Plausible(curiousity, wants to go somewhere)
Evidence: 0.30
¬ Typical(curiousity, wants to go somewhere)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)
Evidence: 0.23
¬ Typical(anything, be at you)
0.21
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(curiousity, wants to go somewhere)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.30
Typical(curiousity, wants to go somewhere)
Evidence: 0.23
¬ Typical(anything, be at you)
0.19
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.30
Typical(curiousity, wants to go somewhere)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)