damage: be dealt calculated

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hazard
Weight: 0.63
, abnormality
Weight: 0.61
, problem
Weight: 0.60
, sum
Weight: 0.57
Siblings rust
Weight: 0.63
, breaking
Weight: 0.59
, erosion
Weight: 0.58
, tear
Weight: 0.57
, windshield
Weight: 0.55

Related properties

Property Similarity
be dealt calculated 1.00
be dealt to player calculated 0.94
be calculated in ttk 0.85
be calculated 0.85
be calculated for chakrams 0.84
get calculated 0.84
be taken calculated 0.84
be calculated with with vyr 0.83
hit calculated 0.82
be calculated over time 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.33
¬ Salient(damage, be dealt calculated)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.67
Remarkable(damage, be dealt calculated)
Evidence: 0.09
¬ Remarkable(damage, be calculated in ttk)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.07
¬ Plausible(damage, be calculated in ttk)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.08
¬ Salient(damage, be calculated in ttk)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.67
Remarkable(damage, be dealt calculated)
Evidence: 0.15
¬ Remarkable(damage, be calculated for chakrams)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.67
Remarkable(damage, be dealt calculated)
Evidence: 0.12
¬ Remarkable(damage, be calculated with with vyr)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.07
¬ Plausible(damage, be taken calculated)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.19
Typical(damage, be dealt calculated)
Evidence: 0.11
¬ Typical(damage, be calculated)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.12
¬ Plausible(damage, be calculated)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.19
Typical(damage, be dealt calculated)
Evidence: 0.11
¬ Typical(damage, be taken calculated)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.67
Remarkable(damage, be dealt calculated)
Evidence: 0.27
¬ Remarkable(damage, be taken calculated)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.14
¬ Salient(damage, be taken calculated)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.14
¬ Salient(damage, be calculated with with vyr)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.67
Remarkable(damage, be dealt calculated)
Evidence: 0.26
¬ Remarkable(damage, be calculated over time)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.14
¬ Plausible(damage, be calculated with with vyr)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.19
¬ Salient(damage, be calculated for chakrams)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.21
¬ Salient(damage, be calculated)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.67
Remarkable(damage, be dealt calculated)
Evidence: 0.45
¬ Remarkable(damage, be calculated)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.24
¬ Salient(damage, be calculated over time)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.27
¬ Plausible(damage, be calculated for chakrams)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.27
¬ Plausible(damage, be calculated over time)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.19
Typical(damage, be dealt calculated)
Evidence: 0.29
¬ Typical(damage, be calculated in ttk)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.19
Typical(damage, be dealt calculated)
Evidence: 0.43
¬ Typical(damage, be calculated with with vyr)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.19
Typical(damage, be dealt calculated)
Evidence: 0.44
¬ Typical(damage, be calculated over time)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.84
Evidence: 0.19
Typical(damage, be dealt calculated)
Evidence: 0.55
¬ Typical(damage, be calculated for chakrams)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.33
Salient(damage, be dealt calculated)
Evidence: 0.19
¬ Typical(damage, be dealt calculated)
Evidence: 0.67
¬ Remarkable(damage, be dealt calculated)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.26
Plausible(damage, be dealt calculated)
Evidence: 0.19
¬ Typical(damage, be dealt calculated)