daylight: save thing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents light source
Weight: 0.61
, element
Weight: 0.52
, thing
Weight: 0.51
, song
Weight: 0.51
, film
Weight: 0.50
Siblings sunlight
Weight: 0.35
, light bulb
Weight: 0.34
, blue light
Weight: 0.34
, sun
Weight: 0.34
, red light
Weight: 0.34

Related properties

Property Similarity
save thing 1.00
save time time 0.90
save time time used 0.89
saving times 0.81
saving time work with phones 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(daylight, save thing)
Evidence: 0.65
¬ Salient(daylight, save thing)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.64
Plausible(daylight, save thing)
Evidence: 0.05
¬ Plausible(daylight, save time time)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.65
Salient(daylight, save thing)
Evidence: 0.07
¬ Salient(daylight, save time time)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.64
Plausible(daylight, save thing)
Evidence: 0.10
¬ Plausible(daylight, save time time used)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.47
Remarkable(daylight, save thing)
Evidence: 0.10
¬ Remarkable(daylight, save time time)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.72
Typical(daylight, save thing)
Evidence: 0.20
¬ Typical(daylight, save time time)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.65
Salient(daylight, save thing)
Evidence: 0.13
¬ Salient(daylight, save time time used)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.72
Typical(daylight, save thing)
Evidence: 0.25
¬ Typical(daylight, save time time used)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.47
Remarkable(daylight, save thing)
Evidence: 0.19
¬ Remarkable(daylight, save time time used)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.64
Plausible(daylight, save thing)
Evidence: 0.05
¬ Plausible(daylight, saving times)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.65
Salient(daylight, save thing)
Evidence: 0.06
¬ Salient(daylight, saving times)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.47
Remarkable(daylight, save thing)
Evidence: 0.08
¬ Remarkable(daylight, saving times)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.72
Typical(daylight, save thing)
Evidence: 0.22
¬ Typical(daylight, saving times)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.64
Plausible(daylight, save thing)
Evidence: 0.08
¬ Plausible(daylight, saving time work with phones)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.65
Salient(daylight, save thing)
Evidence: 0.09
¬ Salient(daylight, saving time work with phones)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.47
Remarkable(daylight, save thing)
Evidence: 0.10
¬ Remarkable(daylight, saving time work with phones)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.72
Typical(daylight, save thing)
Evidence: 0.29
¬ Typical(daylight, saving time work with phones)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
Salient(daylight, save thing)
Evidence: 0.72
¬ Typical(daylight, save thing)
Evidence: 0.47
¬ Remarkable(daylight, save thing)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.64
Plausible(daylight, save thing)
Evidence: 0.72
¬ Typical(daylight, save thing)