dead space: has quality good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, title
Weight: 0.59
, thing
Weight: 0.57
, area
Weight: 0.54
, example
Weight: 0.51
Siblings dead
Weight: 0.35
, dead body
Weight: 0.34
, dead person
Weight: 0.33
, dead bird
Weight: 0.33
, empty space
Weight: 0.33

Related properties

Property Similarity
has quality good 1.00
has quality bad 0.96
is good game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.66
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.11
¬ Typical(dead space, has quality good)
0.63
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.11
¬ Typical(dead space, has quality good)
0.57
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.13
Plausible(title, has quality bad)
Evidence: 0.11
¬ Typical(dead space, has quality good)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.13
¬ Plausible(title, has quality bad)
0.00
Rule weight: 0.09
Evidence weight: 0.05
Similarity weight: 1.00
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.95
¬ Plausible(game, has quality good)
0.00
Rule weight: 0.09
Evidence weight: 0.05
Similarity weight: 0.96
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.96
¬ Plausible(game, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.57
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.90
¬ Remarkable(game, has quality good)
0.55
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.14
¬ Remarkable(title, has quality bad)
0.55
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.73
¬ Remarkable(game, has quality bad)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.00
¬ Remarkable(dead, has quality good)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.01
Remarkable(dead space, has quality good)
Evidence: 0.00
¬ Plausible(dead space, has quality good)
0.40
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.96
Plausible(game, has quality bad)
Evidence: 0.01
Remarkable(dead space, has quality good)
Evidence: 0.00
¬ Plausible(dead space, has quality good)
0.40
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.13
Plausible(title, has quality bad)
Evidence: 0.01
Remarkable(dead space, has quality good)
Evidence: 0.00
¬ Plausible(dead space, has quality good)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.00
Remarkable(dead, has quality good)
Evidence: 0.00
¬ Plausible(dead, has quality good)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.00
¬ Salient(dead space, has quality good)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.02
¬ Plausible(dead space, is good game)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.00
Salient(dead space, has quality good)
Evidence: 0.03
¬ Salient(dead space, is good game)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.01
Remarkable(dead space, has quality good)
Evidence: 0.04
¬ Remarkable(dead space, is good game)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.11
Typical(dead space, has quality good)
Evidence: 0.18
¬ Typical(dead space, is good game)
0.49
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.96
Evidence: 0.01
Remarkable(dead space, has quality good)
Evidence: 0.40
¬ Remarkable(dead space, has quality bad)
0.43
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.96
Evidence: 0.00
Salient(dead space, has quality good)
Evidence: 0.48
¬ Salient(dead space, has quality bad)
0.40
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.96
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.51
¬ Plausible(dead space, has quality bad)
0.35
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.96
Evidence: 0.11
Typical(dead space, has quality good)
Evidence: 0.64
¬ Typical(dead space, has quality bad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(dead space, has quality good)
Evidence: 0.11
¬ Typical(dead space, has quality good)
Evidence: 0.01
¬ Remarkable(dead space, has quality good)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.00
Plausible(dead space, has quality good)
Evidence: 0.11
¬ Typical(dead space, has quality good)

Typicality and Rermarkability incompatibility between a parent and a child

0.51
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.96
¬ Typical(game, has quality good)
0.49
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.39
¬ Typical(title, has quality bad)
0.48
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.99
¬ Typical(game, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
Evidence: 0.10
¬ Typical(dead, has quality good)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.11
Typical(dead space, has quality good)
Evidence: 0.39
¬ Typical(title, has quality bad)
0.07
Rule weight: 0.48
Evidence weight: 0.14
Similarity weight: 1.00
Evidence: 0.11
Typical(dead space, has quality good)
Evidence: 0.96
¬ Typical(game, has quality good)
0.05
Rule weight: 0.48
Evidence weight: 0.12
Similarity weight: 0.96
Evidence: 0.11
Typical(dead space, has quality good)
Evidence: 0.99
¬ Typical(game, has quality bad)