dead space: is good game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, title
Weight: 0.59
, thing
Weight: 0.57
, area
Weight: 0.54
, example
Weight: 0.51
Siblings dead
Weight: 0.35
, dead body
Weight: 0.34
, dead person
Weight: 0.33
, dead bird
Weight: 0.33
, empty space
Weight: 0.33

Related properties

Property Similarity
is good game 1.00
is game 0.94
is horror game 0.78
has quality good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.18
¬ Typical(dead space, is good game)

Plausibility inheritance from parent to child

0.01
Rule weight: 0.09
Evidence weight: 0.07
Similarity weight: 0.76
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.95
¬ Plausible(game, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(dead space, is good game)
Evidence: 0.90
¬ Remarkable(game, has quality good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(dead space, is good game)
Evidence: 0.00
¬ Remarkable(dead, has quality good)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.95
Plausible(game, has quality good)
Evidence: 0.04
Remarkable(dead space, is good game)
Evidence: 0.02
¬ Plausible(dead space, is good game)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.00
Remarkable(dead, has quality good)
Evidence: 0.00
¬ Plausible(dead, has quality good)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.03
¬ Salient(dead space, is good game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.00
¬ Plausible(dead space, has quality good)
0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.03
Salient(dead space, is good game)
Evidence: 0.00
¬ Salient(dead space, has quality good)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.04
Remarkable(dead space, is good game)
Evidence: 0.01
¬ Remarkable(dead space, has quality good)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.18
Typical(dead space, is good game)
Evidence: 0.11
¬ Typical(dead space, has quality good)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.29
¬ Plausible(dead space, is game)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.18
Typical(dead space, is good game)
Evidence: 0.35
¬ Typical(dead space, is game)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.03
Salient(dead space, is good game)
Evidence: 0.29
¬ Salient(dead space, is game)
0.49
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.04
Remarkable(dead space, is good game)
Evidence: 0.41
¬ Remarkable(dead space, is game)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.04
Remarkable(dead space, is good game)
Evidence: 0.40
¬ Remarkable(dead space, is horror game)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.18
Typical(dead space, is good game)
Evidence: 0.88
¬ Typical(dead space, is horror game)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.03
Salient(dead space, is good game)
Evidence: 0.74
¬ Salient(dead space, is horror game)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.77
¬ Plausible(dead space, is horror game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(dead space, is good game)
Evidence: 0.18
¬ Typical(dead space, is good game)
Evidence: 0.04
¬ Remarkable(dead space, is good game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.02
Plausible(dead space, is good game)
Evidence: 0.18
¬ Typical(dead space, is good game)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(dead space, is good game)
Evidence: 0.96
¬ Typical(game, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.04
¬ Remarkable(dead space, is good game)
Evidence: 0.10
¬ Typical(dead, has quality good)

Typicality inheritance from parent to child

0.08
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 0.76
Evidence: 0.18
Typical(dead space, is good game)
Evidence: 0.96
¬ Typical(game, has quality good)