dead space: keep crashing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, title
Weight: 0.59
, thing
Weight: 0.57
, area
Weight: 0.54
, example
Weight: 0.51
Siblings dead
Weight: 0.35
, dead body
Weight: 0.34
, dead person
Weight: 0.33
, dead bird
Weight: 0.33
, empty space
Weight: 0.33

Related properties

Property Similarity
keep crashing 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.31
¬ Remarkable(dead space, keep crashing)
Evidence: 0.11
¬ Remarkable(dead, keep crashing)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.32
Plausible(dead space, keep crashing)
Evidence: 0.11
Remarkable(dead, keep crashing)
Evidence: 0.08
¬ Plausible(dead, keep crashing)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.32
Plausible(dead space, keep crashing)
Evidence: 0.28
¬ Salient(dead space, keep crashing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.28
Salient(dead space, keep crashing)
Evidence: 0.44
¬ Typical(dead space, keep crashing)
Evidence: 0.31
¬ Remarkable(dead space, keep crashing)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.32
Plausible(dead space, keep crashing)
Evidence: 0.44
¬ Typical(dead space, keep crashing)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.31
¬ Remarkable(dead space, keep crashing)
Evidence: 0.28
¬ Typical(dead, keep crashing)