dead: keep crashing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents miracle
Weight: 0.62
, movie
Weight: 0.61
, title
Weight: 0.57
, duty
Weight: 0.57
, book
Weight: 0.57
Siblings dead space
Weight: 0.35
, horror movie
Weight: 0.32
, dying
Weight: 0.31
, resurrection
Weight: 0.31

Related properties

Property Similarity
keep crashing 1.00
crashing ps4 0.95
be by daylight crashing 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(dead, keep crashing)
Evidence: 0.31
¬ Remarkable(dead space, keep crashing)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.08
Plausible(dead, keep crashing)
Evidence: 0.31
Remarkable(dead space, keep crashing)
Evidence: 0.32
¬ Plausible(dead space, keep crashing)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Plausible(dead, keep crashing)
Evidence: 0.10
¬ Salient(dead, keep crashing)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.11
Remarkable(dead, keep crashing)
Evidence: 0.03
¬ Remarkable(dead, crashing ps4)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.10
Salient(dead, keep crashing)
Evidence: 0.03
¬ Salient(dead, crashing ps4)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.08
Plausible(dead, keep crashing)
Evidence: 0.04
¬ Plausible(dead, crashing ps4)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.28
Typical(dead, keep crashing)
Evidence: 0.22
¬ Typical(dead, crashing ps4)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.11
Remarkable(dead, keep crashing)
Evidence: 0.14
¬ Remarkable(dead, be by daylight crashing)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.10
Salient(dead, keep crashing)
Evidence: 0.17
¬ Salient(dead, be by daylight crashing)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.08
Plausible(dead, keep crashing)
Evidence: 0.23
¬ Plausible(dead, be by daylight crashing)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.28
Typical(dead, keep crashing)
Evidence: 0.50
¬ Typical(dead, be by daylight crashing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.10
Salient(dead, keep crashing)
Evidence: 0.28
¬ Typical(dead, keep crashing)
Evidence: 0.11
¬ Remarkable(dead, keep crashing)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.08
Plausible(dead, keep crashing)
Evidence: 0.28
¬ Typical(dead, keep crashing)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(dead, keep crashing)
Evidence: 0.44
¬ Typical(dead space, keep crashing)