defense: get point

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents position
Weight: 0.62
, weakness
Weight: 0.61
, defense attorney
Weight: 0.59
, factor
Weight: 0.58
, sector
Weight: 0.58
Siblings offense
Weight: 0.33
, midfield
Weight: 0.33
, aviation
Weight: 0.32
, linebacker
Weight: 0.32
, third base
Weight: 0.32

Related properties

Property Similarity
get point 1.00
get cancelled 0.80
actually work in game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.05
Plausible(position, get cancelled)
Evidence: 0.13
¬ Typical(defense, get point)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.32
Plausible(defense, get point)
Evidence: 0.05
¬ Plausible(position, get cancelled)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.89
¬ Remarkable(defense, get point)
Evidence: 0.06
¬ Remarkable(position, get cancelled)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.05
Plausible(position, get cancelled)
Evidence: 0.89
Remarkable(defense, get point)
Evidence: 0.32
¬ Plausible(defense, get point)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.32
Plausible(defense, get point)
Evidence: 0.52
¬ Salient(defense, get point)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.89
Remarkable(defense, get point)
Evidence: 0.37
¬ Remarkable(defense, actually work in game)
0.50
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.52
Salient(defense, get point)
Evidence: 0.44
¬ Salient(defense, actually work in game)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.32
Plausible(defense, get point)
Evidence: 0.50
¬ Plausible(defense, actually work in game)
0.28
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.13
Typical(defense, get point)
Evidence: 0.64
¬ Typical(defense, actually work in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.52
Salient(defense, get point)
Evidence: 0.13
¬ Typical(defense, get point)
Evidence: 0.89
¬ Remarkable(defense, get point)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.32
Plausible(defense, get point)
Evidence: 0.13
¬ Typical(defense, get point)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.89
¬ Remarkable(defense, get point)
Evidence: 0.26
¬ Typical(position, get cancelled)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.13
Typical(defense, get point)
Evidence: 0.26
¬ Typical(position, get cancelled)