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design software
:
be motivated by improve world
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by improve world
1.00
causes make world good place
0.82
be motivated by help others
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.70
Plausible(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.34
¬ Salient(
design software
,
be motivated by improve world
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.77
Evidence:
0.34
Salient(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.16
¬ Salient(
design software
,
be motivated by help others
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.82
Evidence:
0.63
Typical(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.43
¬ Typical(
design software
,
causes make world good place
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.77
Evidence:
0.30
Remarkable(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.18
¬ Remarkable(
design software
,
be motivated by help others
)
0.53
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.82
Evidence:
0.70
Plausible(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.79
¬ Plausible(
design software
,
causes make world good place
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.70
Plausible(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.66
¬ Plausible(
design software
,
be motivated by help others
)
0.47
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.82
Evidence:
0.34
Salient(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.49
¬ Salient(
design software
,
causes make world good place
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.77
Evidence:
0.63
Typical(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.77
¬ Typical(
design software
,
be motivated by help others
)
0.43
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.82
Evidence:
0.30
Remarkable(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.54
¬ Remarkable(
design software
,
causes make world good place
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.34
Salient(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.63
¬ Typical(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.30
¬ Remarkable(
design software
,
be motivated by improve world
)
Typical implies Plausible
0.39
Rule weight:
0.48
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.70
Plausible(
design software
,
be motivated by improve world
)
⋁
Evidence:
0.63
¬ Typical(
design software
,
be motivated by improve world
)