design software: be motivated by improve world

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by improve world 1.00
causes make world good place 0.82
be motivated by help others 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.70
Plausible(design software, be motivated by improve world)
Evidence: 0.34
¬ Salient(design software, be motivated by improve world)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.34
Salient(design software, be motivated by improve world)
Evidence: 0.16
¬ Salient(design software, be motivated by help others)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.63
Typical(design software, be motivated by improve world)
Evidence: 0.43
¬ Typical(design software, causes make world good place)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.30
Remarkable(design software, be motivated by improve world)
Evidence: 0.18
¬ Remarkable(design software, be motivated by help others)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.70
Plausible(design software, be motivated by improve world)
Evidence: 0.79
¬ Plausible(design software, causes make world good place)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.70
Plausible(design software, be motivated by improve world)
Evidence: 0.66
¬ Plausible(design software, be motivated by help others)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.34
Salient(design software, be motivated by improve world)
Evidence: 0.49
¬ Salient(design software, causes make world good place)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.63
Typical(design software, be motivated by improve world)
Evidence: 0.77
¬ Typical(design software, be motivated by help others)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.30
Remarkable(design software, be motivated by improve world)
Evidence: 0.54
¬ Remarkable(design software, causes make world good place)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.34
Salient(design software, be motivated by improve world)
Evidence: 0.63
¬ Typical(design software, be motivated by improve world)
Evidence: 0.30
¬ Remarkable(design software, be motivated by improve world)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.70
Plausible(design software, be motivated by improve world)
Evidence: 0.63
¬ Typical(design software, be motivated by improve world)