design software: causes become rich

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes become rich 1.00
causes you become rich 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.56
Plausible(design software, causes become rich)
Evidence: 0.19
¬ Salient(design software, causes become rich)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.87
Typical(design software, causes become rich)
Evidence: 0.66
¬ Typical(design software, causes you become rich)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.17
Remarkable(design software, causes become rich)
Evidence: 0.19
¬ Remarkable(design software, causes you become rich)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.19
Salient(design software, causes become rich)
Evidence: 0.25
¬ Salient(design software, causes you become rich)
0.57
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.98
Evidence: 0.56
Plausible(design software, causes become rich)
Evidence: 0.72
¬ Plausible(design software, causes you become rich)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.19
Salient(design software, causes become rich)
Evidence: 0.87
¬ Typical(design software, causes become rich)
Evidence: 0.17
¬ Remarkable(design software, causes become rich)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.56
Plausible(design software, causes become rich)
Evidence: 0.87
¬ Typical(design software, causes become rich)