design software: causes you become rich

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you become rich 1.00
causes become rich 0.98
causes you get money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.72
Plausible(design software, causes you become rich)
Evidence: 0.25
¬ Salient(design software, causes you become rich)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.19
Remarkable(design software, causes you become rich)
Evidence: 0.17
¬ Remarkable(design software, causes become rich)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.25
Salient(design software, causes you become rich)
Evidence: 0.19
¬ Salient(design software, causes become rich)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.72
Plausible(design software, causes you become rich)
Evidence: 0.56
¬ Plausible(design software, causes become rich)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.66
Typical(design software, causes you become rich)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.66
Typical(design software, causes you become rich)
Evidence: 0.87
¬ Typical(design software, causes become rich)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.72
Plausible(design software, causes you become rich)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.25
Salient(design software, causes you become rich)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.77
Evidence: 0.19
Remarkable(design software, causes you become rich)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.25
Salient(design software, causes you become rich)
Evidence: 0.66
¬ Typical(design software, causes you become rich)
Evidence: 0.19
¬ Remarkable(design software, causes you become rich)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.72
Plausible(design software, causes you become rich)
Evidence: 0.66
¬ Typical(design software, causes you become rich)