design software: causes you get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you get money 1.00
causes make money 0.92
be used to make money 0.88
causes help person 0.79
be motivated by earn money 0.79
causes big paycheck 0.78
be used to get what user want 0.78
causes have 0.78
requires know what your goal be 0.78
requires lot of time 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.60
¬ Salient(design software, causes you get money)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.89
¬ Plausible(design software, causes make money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.93
¬ Plausible(design software, be used to make money)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.67
¬ Remarkable(design software, causes make money)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.35
¬ Plausible(design software, causes big paycheck)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.24
¬ Remarkable(design software, causes help person)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.72
¬ Plausible(design software, causes help person)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.23
¬ Remarkable(design software, causes have)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.76
¬ Plausible(design software, be motivated by earn money)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.28
¬ Remarkable(design software, causes big paycheck)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.05
¬ Typical(design software, requires know what your goal be)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.76
¬ Plausible(design software, causes have)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.18
¬ Typical(design software, be used to make money)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.41
¬ Remarkable(design software, be motivated by earn money)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.85
¬ Plausible(design software, requires lot of time)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.97
¬ Plausible(design software, be used to get what user want)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.99
¬ Plausible(design software, requires know what your goal be)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.21
¬ Salient(design software, causes help person)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.25
¬ Typical(design software, causes make money)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.10
¬ Typical(design software, be used to get what user want)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.23
¬ Salient(design software, causes big paycheck)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.58
¬ Remarkable(design software, requires lot of time)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.27
¬ Salient(design software, causes have)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.77
¬ Remarkable(design software, be used to get what user want)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.63
¬ Salient(design software, causes make money)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(design software, causes you get money)
Evidence: 0.85
¬ Remarkable(design software, requires know what your goal be)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.43
¬ Salient(design software, be motivated by earn money)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.75
¬ Salient(design software, be used to make money)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.62
¬ Salient(design software, requires lot of time)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.33
¬ Typical(design software, requires lot of time)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.84
¬ Salient(design software, be used to get what user want)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.91
¬ Salient(design software, requires know what your goal be)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.50
¬ Typical(design software, be motivated by earn money)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.57
¬ Typical(design software, causes have)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.63
¬ Typical(design software, causes help person)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.78
Evidence: 0.14
Typical(design software, causes you get money)
Evidence: 0.96
¬ Typical(design software, causes big paycheck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.60
Salient(design software, causes you get money)
Evidence: 0.14
¬ Typical(design software, causes you get money)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(design software, causes you get money)
Evidence: 0.14
¬ Typical(design software, causes you get money)