design software: be used to make money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make money 1.00
causes make money 0.95
causes you get money 0.88
be motivated by earn money 0.82
be used to make it easy to use 0.80
be used to make it fun good 0.79
be motivated by money for booze 0.78
be used to make it fast 0.78
causes make world good place 0.76
requires consider it end use 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.75
¬ Salient(design software, be used to make money)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.89
¬ Plausible(design software, causes make money)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.63
¬ Salient(design software, causes make money)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.76
¬ Plausible(design software, be motivated by earn money)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.06
¬ Salient(design software, be motivated by money for booze)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.67
¬ Remarkable(design software, causes make money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.08
¬ Remarkable(design software, be motivated by money for booze)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.25
¬ Typical(design software, causes make money)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.97
¬ Plausible(design software, be used to make it easy to use)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.09
¬ Typical(design software, be used to make it easy to use)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.65
¬ Plausible(design software, be motivated by money for booze)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.86
¬ Plausible(design software, be used to make it fun good)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.75
¬ Plausible(design software, be used to make it fast)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.43
¬ Salient(design software, be motivated by earn money)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.41
¬ Remarkable(design software, be motivated by earn money)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.79
¬ Plausible(design software, causes make world good place)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.92
¬ Plausible(design software, requires consider it end use)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.43
¬ Salient(design software, be used to make it fast)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.31
¬ Remarkable(design software, requires consider it end use)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.42
¬ Remarkable(design software, be used to make it fast)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.49
¬ Salient(design software, causes make world good place)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.65
¬ Salient(design software, be used to make it fun good)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.54
¬ Salient(design software, requires consider it end use)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.54
¬ Remarkable(design software, causes make world good place)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.85
¬ Salient(design software, be used to make it easy to use)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.81
¬ Remarkable(design software, be used to make it easy to use)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.71
Remarkable(design software, be used to make money)
Evidence: 0.80
¬ Remarkable(design software, be used to make it fun good)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.26
¬ Typical(design software, requires consider it end use)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.43
¬ Typical(design software, causes make world good place)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.50
¬ Typical(design software, be motivated by earn money)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.52
¬ Typical(design software, be used to make it fast)
0.18
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.18
Typical(design software, be used to make money)
Evidence: 0.88
¬ Typical(design software, be motivated by money for booze)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.75
Salient(design software, be used to make money)
Evidence: 0.18
¬ Typical(design software, be used to make money)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(design software, be used to make money)
Evidence: 0.18
¬ Typical(design software, be used to make money)