design software: be used to make it fast

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make it fast 1.00
be used to make it easy to use 0.86
be used to make it fun good 0.82
be used to make money 0.78
causes make world good place 0.77
requires consider it end use 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.43
¬ Salient(design software, be used to make it fast)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.52
Typical(design software, be used to make it fast)
Evidence: 0.09
¬ Typical(design software, be used to make it easy to use)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.52
Typical(design software, be used to make it fast)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.52
Typical(design software, be used to make it fast)
Evidence: 0.18
¬ Typical(design software, be used to make money)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.52
Typical(design software, be used to make it fast)
Evidence: 0.26
¬ Typical(design software, requires consider it end use)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.97
¬ Plausible(design software, be used to make it easy to use)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.86
¬ Plausible(design software, be used to make it fun good)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.42
Remarkable(design software, be used to make it fast)
Evidence: 0.31
¬ Remarkable(design software, requires consider it end use)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.79
¬ Plausible(design software, causes make world good place)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.52
Typical(design software, be used to make it fast)
Evidence: 0.43
¬ Typical(design software, causes make world good place)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.93
¬ Plausible(design software, be used to make money)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.92
¬ Plausible(design software, requires consider it end use)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.43
Salient(design software, be used to make it fast)
Evidence: 0.49
¬ Salient(design software, causes make world good place)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.42
Remarkable(design software, be used to make it fast)
Evidence: 0.54
¬ Remarkable(design software, causes make world good place)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.43
Salient(design software, be used to make it fast)
Evidence: 0.65
¬ Salient(design software, be used to make it fun good)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.43
Salient(design software, be used to make it fast)
Evidence: 0.54
¬ Salient(design software, requires consider it end use)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.42
Remarkable(design software, be used to make it fast)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.42
Remarkable(design software, be used to make it fast)
Evidence: 0.81
¬ Remarkable(design software, be used to make it easy to use)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.43
Salient(design software, be used to make it fast)
Evidence: 0.75
¬ Salient(design software, be used to make money)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.43
Salient(design software, be used to make it fast)
Evidence: 0.85
¬ Salient(design software, be used to make it easy to use)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.42
Remarkable(design software, be used to make it fast)
Evidence: 0.80
¬ Remarkable(design software, be used to make it fun good)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.43
Salient(design software, be used to make it fast)
Evidence: 0.52
¬ Typical(design software, be used to make it fast)
Evidence: 0.42
¬ Remarkable(design software, be used to make it fast)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(design software, be used to make it fast)
Evidence: 0.52
¬ Typical(design software, be used to make it fast)