design software: be used to make it easy to use

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make it easy to use 1.00
be used to make it fast 0.86
be used to make it fun good 0.85
be used to make money 0.80
requires consider it end use 0.79
be used to make compute more efficient 0.78
be used to get what user want 0.76
causes make world good place 0.76
requires know what your goal be 0.75
causes make good software 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.85
¬ Salient(design software, be used to make it easy to use)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.75
¬ Plausible(design software, be used to make it fast)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.86
¬ Plausible(design software, be used to make it fun good)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.43
¬ Salient(design software, be used to make it fast)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.42
¬ Remarkable(design software, be used to make it fast)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.93
¬ Plausible(design software, be used to make money)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.92
¬ Plausible(design software, requires consider it end use)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.65
¬ Salient(design software, be used to make it fun good)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.85
¬ Plausible(design software, be used to make compute more efficient)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.31
¬ Remarkable(design software, requires consider it end use)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.97
¬ Plausible(design software, be used to get what user want)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.79
¬ Plausible(design software, causes make world good place)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.86
¬ Plausible(design software, causes make good software)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.99
¬ Plausible(design software, requires know what your goal be)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.54
¬ Salient(design software, requires consider it end use)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.80
¬ Remarkable(design software, be used to make it fun good)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.05
¬ Typical(design software, requires know what your goal be)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.75
¬ Salient(design software, be used to make money)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.43
¬ Remarkable(design software, be used to make compute more efficient)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.49
¬ Salient(design software, causes make world good place)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.69
¬ Salient(design software, be used to make compute more efficient)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.10
¬ Typical(design software, be used to get what user want)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.54
¬ Remarkable(design software, causes make world good place)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.67
¬ Salient(design software, causes make good software)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.18
¬ Typical(design software, be used to make money)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.84
¬ Salient(design software, be used to get what user want)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.91
¬ Salient(design software, requires know what your goal be)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.77
¬ Remarkable(design software, be used to get what user want)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.85
¬ Remarkable(design software, requires know what your goal be)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.81
Remarkable(design software, be used to make it easy to use)
Evidence: 0.85
¬ Remarkable(design software, causes make good software)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.26
¬ Typical(design software, requires consider it end use)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.23
¬ Typical(design software, causes make good software)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.34
¬ Typical(design software, be used to make compute more efficient)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.43
¬ Typical(design software, causes make world good place)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.09
Typical(design software, be used to make it easy to use)
Evidence: 0.52
¬ Typical(design software, be used to make it fast)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(design software, be used to make it easy to use)
Evidence: 0.09
¬ Typical(design software, be used to make it easy to use)
Evidence: 0.81
¬ Remarkable(design software, be used to make it easy to use)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(design software, be used to make it easy to use)
Evidence: 0.09
¬ Typical(design software, be used to make it easy to use)