design software: be used to make it fun good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make it fun good 1.00
be used to make it easy to use 0.85
be used to make it fast 0.82
causes make world good place 0.82
be used to make money 0.79
requires lot of time 0.78
requires have be smart you dumb ass 0.78
causes you get money 0.78
causes make good software 0.77
requires know what your goal be 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.65
¬ Salient(design software, be used to make it fun good)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.09
¬ Typical(design software, be used to make it easy to use)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.42
¬ Remarkable(design software, be used to make it fast)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.18
¬ Remarkable(design software, requires have be smart you dumb ass)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.05
¬ Typical(design software, requires know what your goal be)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.97
¬ Plausible(design software, be used to make it easy to use)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.75
¬ Plausible(design software, be used to make it fast)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.79
¬ Plausible(design software, causes make world good place)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.54
¬ Remarkable(design software, causes make world good place)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.22
¬ Salient(design software, requires have be smart you dumb ass)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.81
¬ Remarkable(design software, be used to make it easy to use)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.43
¬ Salient(design software, be used to make it fast)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.79
¬ Plausible(design software, requires have be smart you dumb ass)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.85
¬ Plausible(design software, requires lot of time)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.58
¬ Remarkable(design software, requires lot of time)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.93
¬ Plausible(design software, be used to make money)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.18
¬ Typical(design software, be used to make money)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.86
¬ Plausible(design software, causes make good software)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.49
¬ Salient(design software, causes make world good place)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.99
¬ Plausible(design software, requires know what your goal be)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.23
¬ Typical(design software, causes make good software)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.85
¬ Remarkable(design software, causes make good software)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.80
Remarkable(design software, be used to make it fun good)
Evidence: 0.85
¬ Remarkable(design software, requires know what your goal be)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.62
¬ Salient(design software, requires lot of time)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.85
¬ Salient(design software, be used to make it easy to use)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.33
¬ Typical(design software, requires lot of time)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.67
¬ Salient(design software, causes make good software)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.75
¬ Salient(design software, be used to make money)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.43
¬ Typical(design software, causes make world good place)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.91
¬ Salient(design software, requires know what your goal be)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.52
¬ Typical(design software, be used to make it fast)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.26
Typical(design software, be used to make it fun good)
Evidence: 0.55
¬ Typical(design software, requires have be smart you dumb ass)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.65
Salient(design software, be used to make it fun good)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)
Evidence: 0.80
¬ Remarkable(design software, be used to make it fun good)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(design software, be used to make it fun good)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)