design software: requires lot of time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires lot of time 1.00
requires make plenty of coffee 0.79
be used to make it fun good 0.78
causes you get money 0.78
requires know what your goal be 0.77
requires understand problem 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.62
¬ Salient(design software, requires lot of time)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.58
Remarkable(design software, requires lot of time)
Evidence: 0.02
¬ Remarkable(design software, requires make plenty of coffee)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.62
Salient(design software, requires lot of time)
Evidence: 0.03
¬ Salient(design software, requires make plenty of coffee)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.33
Typical(design software, requires lot of time)
Evidence: 0.05
¬ Typical(design software, requires know what your goal be)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.66
¬ Plausible(design software, requires make plenty of coffee)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.33
Typical(design software, requires lot of time)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.33
Typical(design software, requires lot of time)
Evidence: 0.12
¬ Typical(design software, requires understand problem)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.86
¬ Plausible(design software, be used to make it fun good)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.99
¬ Plausible(design software, requires know what your goal be)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.96
¬ Plausible(design software, requires understand problem)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.33
Typical(design software, requires lot of time)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.62
Salient(design software, requires lot of time)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.62
Salient(design software, requires lot of time)
Evidence: 0.65
¬ Salient(design software, be used to make it fun good)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.62
Salient(design software, requires lot of time)
Evidence: 0.74
¬ Salient(design software, requires understand problem)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.58
Remarkable(design software, requires lot of time)
Evidence: 0.80
¬ Remarkable(design software, be used to make it fun good)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.58
Remarkable(design software, requires lot of time)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.58
Remarkable(design software, requires lot of time)
Evidence: 0.81
¬ Remarkable(design software, requires understand problem)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.62
Salient(design software, requires lot of time)
Evidence: 0.91
¬ Salient(design software, requires know what your goal be)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.58
Remarkable(design software, requires lot of time)
Evidence: 0.85
¬ Remarkable(design software, requires know what your goal be)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.33
Typical(design software, requires lot of time)
Evidence: 0.94
¬ Typical(design software, requires make plenty of coffee)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.62
Salient(design software, requires lot of time)
Evidence: 0.33
¬ Typical(design software, requires lot of time)
Evidence: 0.58
¬ Remarkable(design software, requires lot of time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(design software, requires lot of time)
Evidence: 0.33
¬ Typical(design software, requires lot of time)