design software: requires have be smart you dumb ass

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have be smart you dumb ass 1.00
be used to make it fun good 0.78
requires know what your goal be 0.75
causes you get money 0.75
be used to make it easy to use 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Plausible(design software, requires have be smart you dumb ass)
Evidence: 0.22
¬ Salient(design software, requires have be smart you dumb ass)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.55
Typical(design software, requires have be smart you dumb ass)
Evidence: 0.05
¬ Typical(design software, requires know what your goal be)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.55
Typical(design software, requires have be smart you dumb ass)
Evidence: 0.09
¬ Typical(design software, be used to make it easy to use)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.55
Typical(design software, requires have be smart you dumb ass)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.55
Typical(design software, requires have be smart you dumb ass)
Evidence: 0.26
¬ Typical(design software, be used to make it fun good)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Plausible(design software, requires have be smart you dumb ass)
Evidence: 0.86
¬ Plausible(design software, be used to make it fun good)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.79
Plausible(design software, requires have be smart you dumb ass)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.79
Plausible(design software, requires have be smart you dumb ass)
Evidence: 0.99
¬ Plausible(design software, requires know what your goal be)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.79
Plausible(design software, requires have be smart you dumb ass)
Evidence: 0.97
¬ Plausible(design software, be used to make it easy to use)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.22
Salient(design software, requires have be smart you dumb ass)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.22
Salient(design software, requires have be smart you dumb ass)
Evidence: 0.65
¬ Salient(design software, be used to make it fun good)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.18
Remarkable(design software, requires have be smart you dumb ass)
Evidence: 0.80
¬ Remarkable(design software, be used to make it fun good)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.75
Evidence: 0.18
Remarkable(design software, requires have be smart you dumb ass)
Evidence: 0.81
¬ Remarkable(design software, be used to make it easy to use)
0.21
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.75
Evidence: 0.22
Salient(design software, requires have be smart you dumb ass)
Evidence: 0.85
¬ Salient(design software, be used to make it easy to use)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.18
Remarkable(design software, requires have be smart you dumb ass)
Evidence: 0.85
¬ Remarkable(design software, requires know what your goal be)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.18
Remarkable(design software, requires have be smart you dumb ass)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)
0.19
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.75
Evidence: 0.22
Salient(design software, requires have be smart you dumb ass)
Evidence: 0.91
¬ Salient(design software, requires know what your goal be)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(design software, requires have be smart you dumb ass)
Evidence: 0.55
¬ Typical(design software, requires have be smart you dumb ass)
Evidence: 0.18
¬ Remarkable(design software, requires have be smart you dumb ass)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(design software, requires have be smart you dumb ass)
Evidence: 0.55
¬ Typical(design software, requires have be smart you dumb ass)