design software: be motivated by money for booze

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by money for booze 1.00
be used to make money 0.78
causes you get money 0.77
causes make money 0.77
be motivated by earn money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.65
Plausible(design software, be motivated by money for booze)
Evidence: 0.06
¬ Salient(design software, be motivated by money for booze)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.88
Typical(design software, be motivated by money for booze)
Evidence: 0.18
¬ Typical(design software, be used to make money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.88
Typical(design software, be motivated by money for booze)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.88
Typical(design software, be motivated by money for booze)
Evidence: 0.25
¬ Typical(design software, causes make money)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.88
Typical(design software, be motivated by money for booze)
Evidence: 0.50
¬ Typical(design software, be motivated by earn money)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.65
Plausible(design software, be motivated by money for booze)
Evidence: 0.76
¬ Plausible(design software, be motivated by earn money)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.65
Plausible(design software, be motivated by money for booze)
Evidence: 0.89
¬ Plausible(design software, causes make money)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.65
Plausible(design software, be motivated by money for booze)
Evidence: 0.93
¬ Plausible(design software, be used to make money)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.65
Plausible(design software, be motivated by money for booze)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.08
Remarkable(design software, be motivated by money for booze)
Evidence: 0.41
¬ Remarkable(design software, be motivated by earn money)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.06
Salient(design software, be motivated by money for booze)
Evidence: 0.43
¬ Salient(design software, be motivated by earn money)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.06
Salient(design software, be motivated by money for booze)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.06
Salient(design software, be motivated by money for booze)
Evidence: 0.63
¬ Salient(design software, causes make money)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.08
Remarkable(design software, be motivated by money for booze)
Evidence: 0.67
¬ Remarkable(design software, causes make money)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.08
Remarkable(design software, be motivated by money for booze)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)
0.20
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.06
Salient(design software, be motivated by money for booze)
Evidence: 0.75
¬ Salient(design software, be used to make money)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.77
Evidence: 0.08
Remarkable(design software, be motivated by money for booze)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.06
Salient(design software, be motivated by money for booze)
Evidence: 0.88
¬ Typical(design software, be motivated by money for booze)
Evidence: 0.08
¬ Remarkable(design software, be motivated by money for booze)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.65
Plausible(design software, be motivated by money for booze)
Evidence: 0.88
¬ Typical(design software, be motivated by money for booze)