design software: be motivated by earn money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by earn money 1.00
be used to make money 0.82
causes make money 0.79
requires earn college degree 0.79
causes you get money 0.79
be motivated by money for booze 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.43
¬ Salient(design software, be motivated by earn money)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.50
Typical(design software, be motivated by earn money)
Evidence: 0.18
¬ Typical(design software, be used to make money)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.50
Typical(design software, be motivated by earn money)
Evidence: 0.14
¬ Typical(design software, causes you get money)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.43
Salient(design software, be motivated by earn money)
Evidence: 0.06
¬ Salient(design software, be motivated by money for booze)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.43
Salient(design software, be motivated by earn money)
Evidence: 0.16
¬ Salient(design software, requires earn college degree)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.41
Remarkable(design software, be motivated by earn money)
Evidence: 0.08
¬ Remarkable(design software, be motivated by money for booze)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.41
Remarkable(design software, be motivated by earn money)
Evidence: 0.18
¬ Remarkable(design software, requires earn college degree)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.50
Typical(design software, be motivated by earn money)
Evidence: 0.25
¬ Typical(design software, causes make money)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.55
¬ Plausible(design software, requires earn college degree)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.93
¬ Plausible(design software, be used to make money)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.65
¬ Plausible(design software, be motivated by money for booze)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.89
¬ Plausible(design software, causes make money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.94
¬ Plausible(design software, causes you get money)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.43
Salient(design software, be motivated by earn money)
Evidence: 0.60
¬ Salient(design software, causes you get money)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.43
Salient(design software, be motivated by earn money)
Evidence: 0.63
¬ Salient(design software, causes make money)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.41
Remarkable(design software, be motivated by earn money)
Evidence: 0.71
¬ Remarkable(design software, be used to make money)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.41
Remarkable(design software, be motivated by earn money)
Evidence: 0.67
¬ Remarkable(design software, causes make money)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.43
Salient(design software, be motivated by earn money)
Evidence: 0.75
¬ Salient(design software, be used to make money)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.50
Typical(design software, be motivated by earn money)
Evidence: 0.87
¬ Typical(design software, requires earn college degree)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.50
Typical(design software, be motivated by earn money)
Evidence: 0.88
¬ Typical(design software, be motivated by money for booze)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.41
Remarkable(design software, be motivated by earn money)
Evidence: 0.85
¬ Remarkable(design software, causes you get money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.43
Salient(design software, be motivated by earn money)
Evidence: 0.50
¬ Typical(design software, be motivated by earn money)
Evidence: 0.41
¬ Remarkable(design software, be motivated by earn money)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(design software, be motivated by earn money)
Evidence: 0.50
¬ Typical(design software, be motivated by earn money)