design: be used in society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cost
Weight: 0.64
, industry
Weight: 0.63
, approach
Weight: 0.63
, layout
Weight: 0.62
Siblings architect
Weight: 0.71
, design pattern
Weight: 0.69
, prototype
Weight: 0.63
, chevron
Weight: 0.62
, logo
Weight: 0.62

Related properties

Property Similarity
be used in society 1.00
be important in society 0.93
be important to society 0.93
be important to societies 0.83
contribute in progress of society 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.71
Plausible(industry, be important to societies)
Evidence: 0.14
¬ Typical(design, be used in society)
0.47
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.21
Plausible(industry, contribute in progress of society)
Evidence: 0.14
¬ Typical(design, be used in society)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.33
Plausible(design, be used in society)
Evidence: 0.21
¬ Plausible(industry, contribute in progress of society)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.83
Evidence: 0.33
Plausible(design, be used in society)
Evidence: 0.71
¬ Plausible(industry, be important to societies)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.90
¬ Remarkable(design, be used in society)
Evidence: 0.26
¬ Remarkable(industry, contribute in progress of society)
0.21
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.83
Evidence: 0.90
¬ Remarkable(design, be used in society)
Evidence: 0.63
¬ Remarkable(industry, be important to societies)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.27
Similarity weight: 0.93
Evidence: 0.90
¬ Remarkable(design, be used in society)
Evidence: 0.81
¬ Remarkable(architect, be important in society)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.71
Plausible(industry, be important to societies)
Evidence: 0.90
Remarkable(design, be used in society)
Evidence: 0.33
¬ Plausible(design, be used in society)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.21
Plausible(industry, contribute in progress of society)
Evidence: 0.90
Remarkable(design, be used in society)
Evidence: 0.33
¬ Plausible(design, be used in society)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.33
Plausible(design, be used in society)
Evidence: 0.81
Remarkable(architect, be important in society)
Evidence: 0.58
¬ Plausible(architect, be important in society)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.33
Plausible(design, be used in society)
Evidence: 0.55
¬ Salient(design, be used in society)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.90
Remarkable(design, be used in society)
Evidence: 0.81
¬ Remarkable(design, be important to society)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.55
Salient(design, be used in society)
Evidence: 0.79
¬ Salient(design, be important to society)
0.46
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.93
Evidence: 0.33
Plausible(design, be used in society)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.41
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.93
Evidence: 0.14
Typical(design, be used in society)
Evidence: 0.57
¬ Typical(design, be important to society)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.55
Salient(design, be used in society)
Evidence: 0.14
¬ Typical(design, be used in society)
Evidence: 0.90
¬ Remarkable(design, be used in society)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.33
Plausible(design, be used in society)
Evidence: 0.14
¬ Typical(design, be used in society)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.90
¬ Remarkable(design, be used in society)
Evidence: 0.38
¬ Typical(industry, contribute in progress of society)
0.14
Rule weight: 0.51
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.90
¬ Remarkable(design, be used in society)
Evidence: 0.74
¬ Typical(industry, be important to societies)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.93
Evidence: 0.90
¬ Remarkable(design, be used in society)
Evidence: 0.52
¬ Typical(architect, be important in society)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.14
Typical(design, be used in society)
Evidence: 0.38
¬ Typical(industry, contribute in progress of society)
0.15
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 0.83
Evidence: 0.14
Typical(design, be used in society)
Evidence: 0.74
¬ Typical(industry, be important to societies)