design: be important to society

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cost
Weight: 0.64
, industry
Weight: 0.63
, approach
Weight: 0.63
, layout
Weight: 0.62
Siblings architect
Weight: 0.71
, design pattern
Weight: 0.69
, prototype
Weight: 0.63
, chevron
Weight: 0.62
, logo
Weight: 0.62

Related properties

Property Similarity
be important to society 1.00
be important in society 1.00
be used in society 0.93
be important to societies 0.87
contribute in progress of society 0.82
be important in life 0.81
be important to country 0.80
be important 40 0.80
be important to country 's economy 0.79
be important to economy 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.71
Plausible(industry, be important to societies)
Evidence: 0.57
¬ Typical(design, be important to society)
0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.74
Plausible(industry, be important to country 's economy)
Evidence: 0.57
¬ Typical(design, be important to society)
0.38
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.51
Plausible(industry, be important to country)
Evidence: 0.57
¬ Typical(design, be important to society)
0.36
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.44
Plausible(industry, be important to economy)
Evidence: 0.57
¬ Typical(design, be important to society)
0.35
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.41
Plausible(industry, be important 40)
Evidence: 0.57
¬ Typical(design, be important to society)
0.30
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.21
Plausible(industry, contribute in progress of society)
Evidence: 0.57
¬ Typical(design, be important to society)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.21
¬ Plausible(industry, contribute in progress of society)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.41
¬ Plausible(industry, be important 40)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.44
¬ Plausible(industry, be important to economy)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.51
¬ Plausible(industry, be important to country)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.71
¬ Plausible(industry, be important to societies)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.74
¬ Plausible(industry, be important to country 's economy)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.20
¬ Remarkable(industry, be important 40)
0.37
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.26
¬ Remarkable(industry, contribute in progress of society)
0.25
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.55
¬ Remarkable(industry, be important to country 's economy)
0.24
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.87
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.63
¬ Remarkable(industry, be important to societies)
0.15
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.84
¬ Remarkable(industry, be important to economy)
0.14
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.85
¬ Remarkable(industry, be important to country)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.81
¬ Remarkable(architect, be important in society)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.71
Plausible(industry, be important to societies)
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.74
Plausible(industry, be important to country 's economy)
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.51
Plausible(industry, be important to country)
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.21
Plausible(industry, contribute in progress of society)
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.41
Plausible(industry, be important 40)
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.44
Plausible(industry, be important to economy)
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.62
¬ Plausible(design, be important to society)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.81
Remarkable(architect, be important in society)
Evidence: 0.58
¬ Plausible(architect, be important in society)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.79
¬ Salient(design, be important to society)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.14
¬ Typical(design, be used in society)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.79
Salient(design, be important to society)
Evidence: 0.55
¬ Salient(design, be used in society)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.33
¬ Plausible(design, be used in society)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.90
¬ Remarkable(design, be used in society)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.81
Remarkable(design, be important to society)
Evidence: 0.74
¬ Remarkable(design, be important in life)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.79
Salient(design, be important to society)
Evidence: 0.92
¬ Salient(design, be important in life)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.82
¬ Plausible(design, be important in life)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.82
¬ Typical(design, be important in life)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Salient(design, be important to society)
Evidence: 0.57
¬ Typical(design, be important to society)
Evidence: 0.81
¬ Remarkable(design, be important to society)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.62
Plausible(design, be important to society)
Evidence: 0.57
¬ Typical(design, be important to society)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.34
¬ Typical(industry, be important to economy)
0.29
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.38
¬ Typical(industry, contribute in progress of society)
0.27
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.41
¬ Typical(industry, be important to country)
0.18
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.68
¬ Typical(industry, be important 40)
0.18
Rule weight: 0.51
Evidence weight: 0.40
Similarity weight: 0.87
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.74
¬ Typical(industry, be important to societies)
0.14
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.81
¬ Typical(industry, be important to country 's economy)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.81
¬ Remarkable(design, be important to society)
Evidence: 0.52
¬ Typical(architect, be important in society)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.38
¬ Typical(industry, contribute in progress of society)
0.33
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.34
¬ Typical(industry, be important to economy)
0.32
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.41
¬ Typical(industry, be important to country)
0.29
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.74
¬ Typical(industry, be important to societies)
0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.68
¬ Typical(industry, be important 40)
0.25
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.57
Typical(design, be important to society)
Evidence: 0.81
¬ Typical(industry, be important to country 's economy)