design: be important in life

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents cost
Weight: 0.64
, industry
Weight: 0.63
, approach
Weight: 0.63
, layout
Weight: 0.62
Siblings architect
Weight: 0.71
, design pattern
Weight: 0.69
, prototype
Weight: 0.63
, chevron
Weight: 0.62
, logo
Weight: 0.62

Related properties

Property Similarity
be important in life 1.00
be important in theatre 0.87
be important 40 0.85
be important in society 0.83
be important to society 0.81
be important for us 0.81
be important for country 0.81
be important in business 0.81
be important today 0.80
use science in life 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.81
Plausible(industry, be important for us)
Evidence: 0.82
¬ Typical(design, be important in life)
0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.79
Plausible(industry, be important for country)
Evidence: 0.82
¬ Typical(design, be important in life)
0.42
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.74
Plausible(cost, be important in business)
Evidence: 0.82
¬ Typical(design, be important in life)
0.29
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.41
Plausible(industry, be important 40)
Evidence: 0.82
¬ Typical(design, be important in life)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.41
¬ Plausible(industry, be important 40)
0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.74
¬ Plausible(cost, be important in business)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.81
¬ Plausible(industry, be important for us)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.79
¬ Plausible(industry, be important for country)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.20
¬ Remarkable(industry, be important 40)
0.26
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.58
¬ Remarkable(cost, be important in business)
0.20
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.77
¬ Remarkable(industry, be important for country)
0.20
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.77
¬ Remarkable(industry, be important for us)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.81
¬ Remarkable(architect, be important in society)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.81
Plausible(industry, be important for us)
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.82
¬ Plausible(design, be important in life)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.79
Plausible(industry, be important for country)
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.82
¬ Plausible(design, be important in life)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.74
Plausible(cost, be important in business)
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.82
¬ Plausible(design, be important in life)
0.31
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.41
Plausible(industry, be important 40)
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.82
¬ Plausible(design, be important in life)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.81
Remarkable(architect, be important in society)
Evidence: 0.58
¬ Plausible(architect, be important in society)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.92
¬ Salient(design, be important in life)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.92
Salient(design, be important in life)
Evidence: 0.36
¬ Salient(design, be important in theatre)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.43
¬ Plausible(design, be important in theatre)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.34
¬ Remarkable(design, be important in theatre)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.59
¬ Typical(design, be important in theatre)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.92
Salient(design, be important in life)
Evidence: 0.79
¬ Salient(design, be important to society)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Salient(design, be important in life)
Evidence: 0.85
¬ Salient(design, be important in business)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Salient(design, be important in life)
Evidence: 0.88
¬ Salient(design, be important today)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.57
¬ Typical(design, be important to society)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.58
¬ Typical(design, be important in business)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.62
¬ Plausible(design, be important to society)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.66
¬ Plausible(design, be important in business)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.75
¬ Typical(design, be important today)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.76
¬ Plausible(design, be important today)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.75
¬ Remarkable(design, be important today)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.81
¬ Remarkable(design, be important to society)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.74
Remarkable(design, be important in life)
Evidence: 0.85
¬ Remarkable(design, be important in business)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Salient(design, be important in life)
Evidence: 0.82
¬ Typical(design, be important in life)
Evidence: 0.74
¬ Remarkable(design, be important in life)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.82
Plausible(design, be important in life)
Evidence: 0.82
¬ Typical(design, be important in life)

Typicality and Rermarkability incompatibility between a parent and a child

0.21
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.85
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.68
¬ Typical(industry, be important 40)
0.17
Rule weight: 0.51
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.78
¬ Typical(industry, be important for country)
0.17
Rule weight: 0.51
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.81
¬ Typical(industry, be important for us)
0.16
Rule weight: 0.51
Evidence weight: 0.40
Similarity weight: 0.81
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.81
¬ Typical(cost, be important in business)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.74
¬ Remarkable(design, be important in life)
Evidence: 0.52
¬ Typical(architect, be important in society)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.68
¬ Typical(industry, be important 40)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.81
¬ Typical(industry, be important for us)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.78
¬ Typical(industry, be important for country)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Typical(design, be important in life)
Evidence: 0.81
¬ Typical(cost, be important in business)