destroy your enemy: be used to win war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win war 1.00
causes win war 0.98
causes win battle 0.86
requires win battle 0.85
causes win fight 0.85
be used to win game 0.85
causes win 0.85
requires win 0.84
causes you win 0.84
causes victory 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.35
¬ Salient(destroy your enemy, be used to win war)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.44
¬ Typical(destroy your enemy, causes win war)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.14
¬ Salient(destroy your enemy, be used to win game)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.30
¬ Remarkable(destroy your enemy, be used to win game)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.70
¬ Remarkable(destroy your enemy, causes win war)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.75
¬ Plausible(destroy your enemy, causes win war)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.35
¬ Typical(destroy your enemy, requires win battle)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.37
¬ Typical(destroy your enemy, causes win fight)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.39
¬ Typical(destroy your enemy, requires win)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.45
¬ Salient(destroy your enemy, causes win war)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.44
¬ Typical(destroy your enemy, causes you win)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.52
¬ Remarkable(destroy your enemy, causes victory)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.67
¬ Remarkable(destroy your enemy, requires win)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.73
¬ Remarkable(destroy your enemy, causes win fight)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.74
¬ Remarkable(destroy your enemy, requires win battle)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.35
¬ Salient(destroy your enemy, causes you win)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.71
¬ Plausible(destroy your enemy, be used to win game)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.67
Remarkable(destroy your enemy, be used to win war)
Evidence: 0.72
¬ Remarkable(destroy your enemy, causes you win)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.48
¬ Typical(destroy your enemy, causes victory)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.75
¬ Plausible(destroy your enemy, causes you win)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.80
¬ Plausible(destroy your enemy, causes win fight)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.81
¬ Plausible(destroy your enemy, requires win battle)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.79
¬ Plausible(destroy your enemy, requires win)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.37
¬ Salient(destroy your enemy, causes victory)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.55
Typical(destroy your enemy, be used to win war)
Evidence: 0.64
¬ Typical(destroy your enemy, be used to win game)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.74
¬ Plausible(destroy your enemy, causes victory)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.49
¬ Salient(destroy your enemy, causes win fight)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.49
¬ Salient(destroy your enemy, requires win)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.57
¬ Salient(destroy your enemy, requires win battle)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.35
Salient(destroy your enemy, be used to win war)
Evidence: 0.55
¬ Typical(destroy your enemy, be used to win war)
Evidence: 0.67
¬ Remarkable(destroy your enemy, be used to win war)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.66
Plausible(destroy your enemy, be used to win war)
Evidence: 0.55
¬ Typical(destroy your enemy, be used to win war)